I have a lot of ideas I'd like to implement in the game, but I haven't been able to figure out or find the solutions I need. Any help would be gratefully accepted: Is there any way to make Goodberries stack? I've tried changing Object Type, Material, Category and anything else I could think of to make them group up like potions or scrolls and haven't been successful yet. While we're on the topic, Is it possible to make knives and other throwing weapons stack? I like the idea of an axe-crazy barbarian who refuses to use bows or other projectile weapons, but it quickly becomes an inventory issue. What about returning/respawning weapons? I'd love to add something like a Hammer of Thunderbolts to a vendor's inventory. Is Javelin of Lightning broken, and if so is it fixable? I was playing around in the Shop screen and I couldn't get it to function as anything other than a normal thrown weapon. How would I change throwing weapons so I could pick them off/out of dead enemies? Failing that, can I increase the quantities available at various vendors? Can you alter descriptions/long descriptions so they change the item name in-game? For example, it would be cool to see something like a 'Verbobonc Guardsman's Sword' or 'Furyondian Warblade' instead of the more generic 'longsword' or 'greatsword' when shopping or looting. Has anybody imported voice audio files from other games to replace the default PC vocalizations? Some of them are pretty bad . Is there any way to make new PCs you recruit from Ostler's book show up with armor and equipment, or at least clothing? I'm still working on finishing the game, so roleplaying still has some value to me and having your 'friend from Verbonoc' show up in his underwear really breaks immersion. I'd like to make composite bows work more like high-draw weight bows should. Rather than adding strength damage, I'd like to simply increase the base damage of the bow as follows: 12 Str longbow: 1-9 14 Str longbow: 1-11 16 Str longbow: 1-13 18 Str longBow: 1-15 This obviously increases the maximum damage but the reduction in minimum damage brings the average down .5 points below what composite bows currently do. Changing the rolled die is easy, but I'd like to keep the strength requirement in the Composite Bow property without adding the accompanying strength bonus. Can this be done? Thanks in advance for any help you can give. I'll be adding to this list as more ideas come to me.