Unfixed problems?

Discussion in 'General Modification' started by Ausir, Nov 11, 2003.

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  1. Shin

    Shin Established Member

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    I disagree. Here's why :

    As you can see, it uses a FULL ATTACK action. Thus, that feat is implemented as it's supposed to be. :)
     
  2. GFandango

    GFandango Member

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    Sorry if the intention of my post wasn't clear. Zhuge's concise buglist still lists Whirlwind attack as still being bugged post-patch. I'm saying it's working just fine now (which is what you are saying??)
     
  3. lost sheep

    lost sheep Member

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    Tried an experiment.Added spell resistance 13 to a piece of +1 leather armour,gave it to my fighter and had wizard cast fireballs and acid arrows at him.No sign of spell resistance so it looks as though this is broken as well.
     
  4. Shin

    Shin Established Member

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    Doh... Okay then. Just consider that I replied to Zhuge instead of you. :D
     
  5. zhuge

    zhuge Established Member Veteran

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    @Shin:
    Good point about save files, the diary and other objects as well. Yeah, that must be the reason.

    @GFandango:
    Nice finding regarding Whirlwind Attack. Troika must have fixed this when they fixed Whirlwind not stacking with Cleave/Great Cleave. Crossed off list. Actually I'm always happier when it comes to deleting bugs. It means that we'll have less things to fix in future and oh, it also makes the list more manageable. :)

    @lost sheep:
    Hmm... I've had 2 reports of SR on crafted items not working at all... Very well I will include it. Senshock's robes seem to work though. Have you tried that?


    Appended quite a number of bugs to the partial list on the 2nd post on this page. Do have a look.
    Whirlwind attack bug, Romag's diary bug, Divine favor bug deleted.
     
    Last edited: Nov 20, 2003
  6. Bigwilly

    Bigwilly Member

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    SR (0) Bug

    Can confirm that floating text for character indicates SR (0). However, it might still be working as the fireballs from a certain bunch of salamanders sometimes didn't seem to affect my PCs but cannot confirm if this was from uncanny dodge or other feats/protections.

    Bigwilly
     
  7. rex_blade

    rex_blade Established Member

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    find me the protos ttag # for the robes that have working MR and tell me what that MR is (I haven't gotten that far into the game) and I'll investigate it

    EDIT: nevermind, found it while i was fixing post Co8 patch armor skill check penalties
     
    Last edited: Nov 19, 2003
  8. rex_blade

    rex_blade Established Member

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    Here's a problem Troika Didn't fix

    Here's my addition to the wishlist:

    We need to fix NPC leveling up. Seriously.

    Sponiar(sp?) ust hit lvl 3, and he's already got craft magica arms and armor and craft wand. He shouldn't. That's simply not kosher.

    A lot of NPCs are like that.

    We can work around this in several ways.

    Figure out how ToEE determines how to level up NPCs and change that.

    Make NPCs tentative members of your party so that you yourself determine how they level up.

    .... that's all i got for right now.

    let me know what you guys think.
     
  9. zhuge

    zhuge Established Member Veteran

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    @Bigwilly:
    The Evasion feat (need 2 Rogue levels) gives a possibility of completely avoiding damage with a successful Reflex save.

    But floating text indicating SR(0) does not look good. I'll have a look as well when I can.


    @rex_blade:
    Agree that fixing NPC levelups are important. Unfortunately I've not done any tests for it.
    Umm... Rufus? Shin? Anyone? Any ideas?

    Anyway we can first list out all the involved files like levelup.tab, protos.tab, etc...

    I hope it's not an .exe problem like critical range. Barthes managed to do a partial workaround, but IIRC we never managed to fix it until the .exe was patched by TRoika.
     
  10. Tekman

    Tekman Member

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    I have a patched game with no Co8 stuff installed.

    Well, yesterday i was fighting on the second level of the temple, in the big room full of about 15 greater bugbears. I casted web and i saw some "breaks free" floating texts happen over their heads. I dont know if it is functioning completely correct though, ill take a closer look tonight.

    Greater Uncanny Dodge has no entry in the ingame help.

    Trying to bring up help information on certain feats while chosing them at level up, doesnt work. I think i had a problem with greater weapon focus, it would bring up some other feat or ability when i tried to get help on it. I can get more specific after i play tonight.

    Do you think that the higher stats not giving extra spells bug will be fixed? I saved and saved and finally crafted a +6 int headband for my wiz since the melee was getting all the love and im crushed to see that he didnt get any extra spells.
     
    Last edited: Nov 19, 2003
  11. rex_blade

    rex_blade Established Member

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    EDIT: @zhuge
    well the protos.tab file only contains thier stats, feats and items as of when they first enter the world, after that well... iunno from there.

    I heard a rumor on one of the board that tthe game doesn't evne use levelup.tab....
     
    Last edited: Nov 19, 2003
  12. RufusAtticus

    RufusAtticus Member

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    Prepatch, I looked into NPC leveling. I concluded that their starting stats were in protos.tab and their levelup rules were supposed to be in levelup.tab. However, levelup.tab had Meleny acquiring "Brew Potions" as a feat, yet she never picked it. After much looking I decided that Troika must have done something else about NPC leveling, like ignoring it all together, and levelup.tab was a vestigial file.

    It would be interesting to erase it and see if the game even notices.
     
  13. zhuge

    zhuge Established Member Veteran

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    Hmm... might be a possibility. Or could the game engine be reading 1 feat before alphabetically when processing levelup.tab.

    This has happened when printing out the relevant Skill Focus on screen. It prints out 1 skill focus before alphabetically but selects the correct skill focus in-game. Similarly for metamagicked spells, cancelling the metamagic feat for the spell, gives you an extra spell on the radial menu which is 1 spell before alphabetically.

    Just musing of course. If we can't find any connection whatsoever between levelup.tab and actual feats picked, I suppose we could try something more daring and delete levelup.tab

    Btw, what did Meleny pick for her feat anyway if she didn't pick Brew Potion?
     
  14. ldonyo

    ldonyo Member

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    I beg to differ and I will send you a screenshot of a magic missile casting that does not have all missiles doing 5 points of damage as soon as I play again.

    If this is fixed in the Co8 2.0 patch, please so state as I am not using it currently.
     
  15. RufusAtticus

    RufusAtticus Member

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    I don't think she picked anything, but then again it was hard to tell with her druid feats in the way. It would be easier to test this on an NPC fighter because they don't automatically get special feats on leveling up.
     
    Last edited: Nov 20, 2003
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