ToEE World Builder v1.7.5

Discussion in 'General Modification' started by Agetian, Jul 6, 2005.

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  1. Shiningted

    Shiningted I want my goat back Administrator

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    Re: ToEE World Builder v1.7.4

    Thanks! Although I found the computer surprisingly adept at pathfinding through my little maps: and i do mean surprisingly! ;)
     
  2. Gaear

    Gaear Bastard Maestro Administrator

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    Re: ToEE World Builder v1.7.4

    Is it just me, or has anyone else noticed that Agetian is really lying down on the job lately? ;)
     
  3. Agetian

    Agetian Attorney General Administrator

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    Re: ToEE World Builder v1.7.4

    Yeah, I had some time to work on ToEEWB/Toffee lately, especially considering that Co8 4.0.0 release is to follow soon, and KotB project is in progress (map making in particular), so I decided to update both of my major projects to keep up with the community needs.

    - Agetian
     
  4. Agetian

    Agetian Attorney General Administrator

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    UPDATE 30 SEP 2005: TOEEWB v1.7 Patchlevel 5 is released! This version adds the "Tolerance" option to the path node generator which allows the modder to tweak the way links are generated (read more about it in whatsnew.txt and in the internal help: "Tolerance -> What is tolerance?" in the path node generator. If anyone is interested in this, please redownload ToEEWB.

    - Agetian
     
  5. Shiningted

    Shiningted I want my goat back Administrator

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    Well, I can honestly say I installed and used patchlevel 4 in the 28 minutes or so before patch level 5 came out, how many of you other people can say that???
     
  6. Agetian

    Agetian Attorney General Administrator

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    UPDATE 2 OCT 2005: Editor's Helper Script updated to version 5.2! This version includes Cerulean's wonderful batch scripts for testing your modules. Version 5.2 is available for download as a separate attachment.

    - Agetian
     
  7. ALLANON

    ALLANON Member

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    Been roaming the forum for a few weeks now,and am ready to try my hand at 'modding', however, I can't seem to get Zane's ToEE Extract to download properly. All I get is a notepad document of gibberish! Any ideas?
     
  8. Agetian

    Agetian Attorney General Administrator

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    Well, probably it's not the best thread for this question (since it's dedicated to ToEEWB), but I guess this thread has sometimes gone far more off topic, so it's OK. :)

    Here's a direct link to the Zane's ToEE Extract. I just tried it, and it seems to work perfectly right for me. If it doesn't work for you, tell me what problems you have and I'll try to help you more.

    Get Zane's ToEExtract here:
    http://files.co8.org/tools/ToEExtract.zip

    - Agetian
     
  9. ALLANON

    ALLANON Member

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    That got it! Thanks for the help.
     
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I'm trying to figure out the worldmap editor. The 0_worldmap_ui_locations.mes lists 2 sets of co-ordinates (am I right in assuming that) the first set of X-Y's is the .tga location, and the second set is the location of the button you click on?

    I wrote down both set's so I could compare it with worldmap_ui_paths.bin in ToEEWB - hoping to add a new button (and art) for Verbobonc, but the co-ord's I wrote down don't seem to match the ones in ToEEWB (worldmap_ui_paths.bin). Am I missing something here? Or is there an easy way to determine which co-ord's are associated with each area?
     
  11. krunch

    krunch moving on in life

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    You know what they say about playing around a creek...you'll eventually slip and slide right on in. For me that'll be like January at the earliest, maybe even February or March.

    @Agetian: Have you tested your World Builder with the Microsoft .NET Framework Version 2.0 Redistributable Package (x86)?
     
  12. Shiningted

    Shiningted I want my goat back Administrator

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    Allyx, when u got this figured lemme know, will need it for KotB obviously.

    Agetian is busy with post-grad stuff atm, I'm sure he won't mind me letting u guys now.
     
  13. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Ok I spent most of today trying to figure out the co-ordinates listed in worldmap_ui_paths.bin (Agetian sent me a graph he did). So plotting the co-ordinates - copying what Agetian did - I noticed that it looked wrong (sorry Agetian) the co-ordinates start from TOP LEFT corner (not the bottom left) - so i flipped my map over (white side facing me) and held it up to the world map .tga files. IT FITS!!!. Check it out!

    [EDIT] Agetian say's I've got it wrong - and 117,177 is Hommlet..
     

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    Last edited: Nov 11, 2005
  14. Shiningted

    Shiningted I want my goat back Administrator

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    You forgot the Temple itself and the Manor house.

    Is that everything? There are 13 spots on the map? A new one would be #14? So I should put mine at #15? At least I know it won't be in the same spot as yours :thumbsup:
     
    Last edited: Nov 12, 2005
  15. Agetian

    Agetian Attorney General Administrator

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    The map doesn't fit, by the way (sorry Allyx). There's only one entry point for Hommlet, no division for east et al. At least in the BIN file, it's like that (since there is only one outgoing path from and to Hommlet - go figure)... so, the map still needs a lot of work. If I have at least a little more time any soon than I have now, I'll try to contribute. Also, (117,177) should be the entry point for Hommlet, since whenever you delete the paths from/to 117,177, you can't go from/to Hommlet (so it's wise enough to assume that it's the Hommlet location).

    @ Everyone: if anyone is interested, I tested ToEEWB/ToEEFE on the newly released .NET 2.0, both pure (only v2.0 release installed) and on a SxS installation of v1.1 and v2.0. The programs work perfectly fine for me in both cases.

    - Agetian
     
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