ToEE Portraits Made Easy: Help & Discussion

Discussion in 'Guides and Help Threads' started by Gaear, May 23, 2010.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    At a glance, I see one big problem in portraits.mes.

    Code:
    {3070} {TM_PORTRAIT_001_BIG.tga}
    {3071} {TM_PORTRAIT_001_MINI.tga}
    {3072} {TM_PORTRAIT_001_SMALL.tga}
    {3073} {TM_PORTRAIT_001_SMALL_G.tga}
    {3074} {TM_PORTRAIT_001_MINI_G.tga}
    
    {[COLOR="Red"]3075[/COLOR]} {TM_PORTRAIT_002_BIG.tga}
    {[COLOR="red"]3076[/COLOR]} {TM_PORTRAIT_002_MINI.tga}
    {[COLOR="red"]3077[/COLOR]} {TM_PORTRAIT_002_SMALL.tga}
    {[COLOR="red"]3078[/COLOR]} {TM_PORTRAIT_002_SMALL_G.tga}
    {[COLOR="red"]3079[/COLOR]} {TM_PORTRAIT_002_MINI_G.tga}
    You've gone from base portrait number 3070 to base portrait number 3075. That's invalid, as each successive portrait group has to be in a sequence of 10 - 3070, 3080, 3090, etc. Should be:

    Code:
    {3070} {TM_PORTRAIT_001_BIG.tga}
    {3071} {TM_PORTRAIT_001_MINI.tga}
    {3072} {TM_PORTRAIT_001_SMALL.tga}
    {3073} {TM_PORTRAIT_001_SMALL_G.tga}
    {3074} {TM_PORTRAIT_001_MINI_G.tga}
    
    {3080} {TM_PORTRAIT_002_BIG.tga}
    {3081} {TM_PORTRAIT_002_MINI.tga}
    {3082} {TM_PORTRAIT_002_SMALL.tga}
    {3083} {TM_PORTRAIT_002_SMALL_G.tga}
    {3084} {TM_PORTRAIT_002_MINI_G.tga}
     
  2. Ellderon

    Ellderon Member

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    DOH! Waht a stupid, stupid mistake!


    Tanks, will correct it and re-upload the portrait pack.:thumbsup:

    EDIT: Can't get more than 12 portraits to show up...what's the games limit?

     
    Last edited: Aug 8, 2012
  3. Gaear

    Gaear Bastard Maestro Administrator

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    There really is no limit - only what will fit in the available slots in portraits.mes. Are you attempting to use this with the Co8 modpack?
     
  4. Ellderon

    Ellderon Member

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    No. Game is vanilla.
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    Ah, in that case there is a limit, and IIRC it is 12.
     
  6. Ellderon

    Ellderon Member

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    Oh..good to know. I'm intalling the modpack now :p


    Aaand.. it works wonderfly now. Thank you. ;)
     
    Last edited: Aug 9, 2012
  7. Caelen

    Caelen Member

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    I made a portraits.mes for the Baldur's Gate and Icewind Dale portrait packs (somewhere on this site... anyone got a link? I can't find them). The portraits.mes file has all the proper numbering to include both sets of portraits. After installing the portrait packs and their included .mes files, just download this one and copy it over into the data > art > interface > portraits folder.

    portraits.mes at mediafire

    EDIT: Here's the portrait pack link itself! http://www.co8.org/forum/showthread.php?t=7735
     
  8. blackjack

    blackjack Member

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    Are the Race Labeled sections only PC portaits? Would adding lines in these sections (ie.halfing, human) have any effect on ingame NPCs?
     
    Last edited: Oct 22, 2012
  9. Gaear

    Gaear Bastard Maestro Administrator

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    The race sections are indeed for PC selection; however, you could still assign an NPC one of those portraits in its proto entry.

    What exactly do you mean by "adding lines?" Adding additional entries in the races/PC section shouldn't have any effect on existing NPCs, but it's possible it might mix up existing PCs, if their portraits are selected by queue position during character creation rather than just their number (if that makes any sense). I don't believe that's the case, but I'm not entirely sure. Players have had all kinds of problems with customizing ToEE portraits over the years, so I'm reluctant to make any guarantees.

    Maybe a better question would be, what exactly are you trying to do?
     
  10. blackjack

    blackjack Member

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    My first goal was to combine BG and IWD packs. I did this by adding reference lines in each of the race listed sections. There are portraits in those sections I'd like to take out but I was afraid it might effect more than just the PC portraits.

    Eventually I'd like to add new ones but not if it has any potential for causing problems.
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    Well there really is no innate risk of problems ... the system works, it's just that for whatever reason most people (even many of our most esteemed modders over the years) have a tough time grasping it. My suggestion to you would just be to familiarize yourself with the instructions for a custom pack in this thread as much as possible and employ the principals involved. Everything should be fine if you do that.
     
  12. sirchet

    sirchet Force for Goodness Moderator Supporter

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    It seems that installing the IWD portrait pack gives you missing portraits for goblin sergeants in Welkwood Bog. The IWD portraits used for the player characters are showing fine though.

    I'll post this in the bugs section also.
     
  13. XGP

    XGP Member

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    --------------------Solved------------------------------------------------------------------

    Hey guys im having some trouble creating my custom portraits for ToEE.

    I started by finding the images i wanted to use and scaling them to the right sizes. Next I started copying them to the custom portrait templates provided by co8. Before I got too far into the process I tried just imorting one of the custom portraits (out of 7) to make sure I was doing everything correctly.

    *note I was attempting to use a different effect for the 'grey' images. It was a 'distortion' effect instead of grey scale. Would this matter? Many years ago I made myself a custom pack that used a "negative" effect, and I used that with no problem. But again, that was years ago I dunno if something changed in the co8 patch.

    Everything worked fine for my test character, but when I had him killed to test the 'grey' portrait, it was simply the same color image as before - it didnt change.

    So I went back and changed the distortion effect to the grey scale (using copies of the original M & S files, not the ones with the effects) and reimported them into the ToEE directory.

    Now when I went to test the portrait, the game crashes when the character is killed. I retried the processes several times thinking i made some simple error, but the crashing is persisting, and now with my latest attempt ToEE wouldnt even launch. It just crashed outright.

    I guess now im looking at a fresh installtion to try again, but can someone look at my test portrait to see if theres a problem im missing? I am admitedly a total newbie when it comes to graphics programs. (I was using Irfranview originaly cause im fammilar with it, but when I got to the alpha channel step I started getting confused so I switched to GIMP. So I used Irfranview to convert the images to the proper sizes, then am using GIMP to copy the images to the co8 custom templates)

    Any help is much appreciate the test portrait im using is linked below

    http://www.mediafire.com/?ktqk41a66k6bd

    Edit* and just for the curious the party I want to create are the main characters from Record of Lodoss War, an anime that is highly inspired by D&D.

    I also have a batch of images from the Dungeons & Dragons cartoon from the 80's that im looking to create next. I plan on uploading them somewhere for use once I get this squared away.. if anyone is intrested :)

    ------------------------Solved-------------------------------------------------------------
     
    Last edited: Dec 12, 2012
  14. XGP

    XGP Member

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    I've just finished a Record of Lodoss War portrait pack and im pasting it here, hopefully someone out there will use it :)

    EDIT* cant seem to attach the zip directly to my post so here is a mediafire link:
    http://www.mediafire.com/?ckerrcd66uucpc9
     

    Attached Files:

    • RoLW.jpg
      RoLW.jpg
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  15. XGP

    XGP Member

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