Found my problem Illustair, hope it helps yours. Screen resolution. My laptop is 1440x900 (16:10) native res. My ToEE resolution was set at 1024x768 (4:3). When the game was set at res 1024x768, the portraits were expanded more horizontally than vertically when the graphics stretched to fit my 1440x900 res. This was the reason for the light haze I was getting. The portrait pics always looked wider in the game than the tga files when I finished editing them for use, now I know why. It should be noted that if your native screen resolution is supported, you will find the option to set it in TFE-X prior to starting the actual game. Also note that the options icon (bottom right in the game) will overide whatever you do with TFE-X as both ways alter the toee.cfg file. Many different screen sizes including mine are supported in TFE-X, only 2 (1024x768 and 800x600, both 4:3) are available from options in game. When I set the resolution to native, my problem cleared up.