Actually just things to do. Bugs and scripting which need doing but don't touch upon the rebalancing project: 1) Lareth encounter. The scripting indicates that this should be a more complex encounter than just 'beat up the cleric'. 2) The jailer/turnkey in the Temple who offers to surrender but doesn't because his bugbear guard sets off combat. 3) Bandits in Temple. Better resolution once leader offers to surrender? 4) Mickey's entire scenario could use some fixing. Frequent lengthy trips to Nulb and back, his apparent ability to intimidate anybody but the PCs, etc. 5) Lubash battle: should lubash talk even if party is not wearing a cloak? 6) Moathouse gnoll battle: the gnolls in the back room still don't always enter combat properly. 7) Spugnoir's ingame dialogue needs checking to see if it works properly. - Fixed by Ted 8) Re-checking Verbobonc references now that it can be reached via map. eg in temple. 9) 2 Nulb Villagers who stand around in combat mode when things go wrong in Tolub encounter. Have them run off or something? Weapon descriptions which are wrong: hand crossbow What else in the way of fixable bugs needs doing?