The 5.0.0 beta 1 Thread

Discussion in 'General Modification' started by Agetian, May 8, 2006.

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  1. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    So Ted did the Moathouse changes? I'm just making sure I'm directing my ire in the correct direction. :)

    My 1st level party just got utterly destroyed by a horde of CR 2 and 3 creatures that didn't used to be there. On the upper, theoretically easier, section of the Moathouse. :tombstone:

    Of course, having problems being able to target said creatures, due to walls and elevation, resulting in several of my characters taking unneccessary AOOs didn't help. Argh!

    Were these things in the original module, or did someone just think it would be funny to throw 1st level characters into a nearly impossible fight? :censored:

    (Not actually mad, just taken by complete surprise, and of course I hadn't saved recently. It was the top floor of the moathouse. Why should I?)
     
  2. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: Co8 5.0.0 beta 1 thread

    That is so odd. I installed a freshly downloaded copy of the P&V Packs into my install, and it works fine. The file "all portraits" is just like the file "Play File". You use it when you play the game, not during character creation. You still have to use the other 4 files (Female 1, Female 2, Male 1, Male 2) during character creation. "all portraits" was provided to support using the P&V Packs with 5.0.0, since installing the Packs would overwrite any "Play File" that was included with 5.0.0.

    I would try to figure this out, but since I can't duplicate it, it makes it kind of tough.

    The DH stuff spawning slowly, while not a game breaker, is something that should be fixed. Mind if I have a go at it Ted?
     
    Last edited: May 10, 2006
  3. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    Ah. Those aren't showing up for me. My only choices are "all portraits", "original" and "play file". Does the portrait pack need to be re-installed post 5.0? I assumed it was all rolled in already. Guess I shouldn't have.
     
  4. darkfeld01

    darkfeld01 Ancient Lurker

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    Re: Co8 5.0.0 beta 1 thread

    yea i got rocked by the same cr 2 and 3 crew on the top level of the moat house, wasn't expecting that considering i was runing a 8 pc party, i guess i just learned to save more often and be careful of whats behind door number one.
     
  5. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: Co8 5.0.0 beta 1 thread

    Guess what Ted. Ronald is having an error in line 71 of his first heartbeat script. It seems that maybe the game doesn't like checking things for party members that don't exist. I'm running a 7 member party and that line is trying to check the race of the non-existent 8th member. Dare I say it?

    Those new creatures in the Moathouse surprised me as well, but since my party was level 3 by then, I took them out without to much damage.

    I found another omission on my part. Please add this to your scr folder.

    [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes.
     

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    Last edited: May 29, 2006
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    Here's a little fix for the scrolls I did for Darmagon's new spells, the scrolls should now display correctly in the scribe scroll window and be craftable, I also fixed the name for the Ray of Clumsiness (that lower case c in clusiness looked out of place ;))

    [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes.
     

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    Last edited by a moderator: May 22, 2006
  7. Shiningted

    Shiningted I want my goat back Administrator

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    Re: Co8 5.0.0 beta 1 thread

    The things u people think of to break my mods. :yawn: Thats NOT what the Orb of the Moons is for... but it should work. I'll have a look. Can one of u item-makers please change the Sandalwood Box to 'once per day'?
    Good. :evil_laug
    Why does that have to be a zero-sum question? The answer is yes AND yes.

    They are certainly in the module (and thus lacking from the game) but if I overdid it with the dire monstrous whatever I made, well, thats what feedback is for. Will certainly change it :)

    There's more treasure now too, straight from the module. You probably won't live to c it though Kal ;)
    I agree, and would appreciate it if u could :)
    You know, that might explain a variety of problems with getting Ron going, but i GOT Ron going, and never tested him with an 8 man party, so if that was an issue it should have shown up long b4 this. What exactly was the error u were getting / finding etc?

    I'll get onto testing the Box and have a look at Ron. Thanks for all the feedback guys, keep it coming: I suspect the moathouse respawn may have some MAJOR balance issues. But it'll be fun, and frankly, once it is respawned, u can always come back later if it looks too tough.

    Edit: Might be my imagination (since I haven't had trouble with Ron) but there seems to be an additional carriage return in line 73 that shouldn't b there, thus dragging things to a stop around 71. I think that may be it: more commentary once I have tested in game.
     
    Last edited: May 10, 2006
  8. Hunter

    Hunter Digging KOTB

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    Re: Co8 5.0.0 beta 1 thread

    Everything new I've seen so far adds so much to this game. The new voices and moathouse additions are exceellent. Nice work fellas. Aside from issues mentioned previously, I've encounter only one other error so far: On the random encounter map with the road and the fire pit, in the daytime, my party was able to walk through all the rocks and fire pit. Not a game ender, but definitely weird

    edit: also, I've been back and forth to the moathouse about 20 times and have not had a single random encounter. I get them going to Emridy, but not on the way to or from the moathouse --
     
    Last edited: May 10, 2006
  9. Shiningted

    Shiningted I want my goat back Administrator

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    Re: Co8 5.0.0 beta 1 thread

    I thought I sectored that, but maybe I didn't. Sorry :)

    Re the Nulb thing, I didn't get a CTD but i DID have a situation where the PCs were moved but the camera didn't - disconcerting, but easily remedied by scrolling over to the party. I can well see this giving a CTD under certain circumstances. Why it didn't fade and do it is beyond me, but then teleporting is meant to change maps, not just move you from place to place on one map.

    Now, Ron... had no trouble getting his hearbeat file to work, even beyond that little glitch I mentioned above in line 73 (bizarely enough). I'd post a screenie of it but I don't think this thread needs such stuff (though u feedbackers, screenies of problems can be very helpful). So C-Blue, I'll wait til I hear back on what the problem is.
     
  10. wizgeorge

    wizgeorge Prophet of Wizardy

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    Re: Co8 5.0.0 beta 1 thread

    I was playing a 3.0.4 game and when I saw 5.0, I saved that game and downloaded 5.0. Started a new game and got creation hang and the cumlative fixes doesn't open (notepad all jumbled). Tried like 3 times and quit.
    Uninstalled 5.0(controlpanel) and went back to the 3.0.4 game and it looked like 4.0. It looked like a lot of the 5.0 files weren't removed by the uninstall. I've uninstalled the game and will start from scratch with just 5.0. Bummer, my 3.0.4 game was really going well.
     
  11. Libri

    Libri Member

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    Re: Co8 5.0.0 beta 1 thread

    Still having my earlier problem with adding a 5th character. It is the 5th spot itself that is the problem, doesn't matter which character I pick, I still get a blue question mark.

    Shiningted, well it certainly was a surprise at the Moathouse. Only nitpick I'd have is the Fiendish. Dire I can believe, Fiendish on the first level without any indication why diabolical creatures are there breaks my suspension of disbelief.

    Now fiendish spiders around Lareth I'd have no problem with.
     
  12. Kalshane

    Kalshane Local Rules Geek

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    Re: Co8 5.0.0 beta 1 thread

    I agree with this one. Loose the Fiendish aspect on the one (or however many. With that room and the elevation and everything it was impossible to keep track of how many of what was where.) and make it a normal dire. Knowing that the fight is there, I imagine I'll do a little better the second time, though it's still a really tough fight for 1st level characters.

    Question, is there anything new in the Homlett quests? I only ask because after doing them 500 times, I really don't have it in me to run around Homlett for the 501st time if it's going to be the same thing.
     
  13. krunch

    krunch moving on in life

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    Re: Co8 5.0.0 beta 1 thread

    I am totally interested and consumed in finding Allyx's Verbobonc addition to ToEE with installing Egyptian Whore Beta.

    @ShiningTed: I have never used the sandalwood box to teleport to the same town map and was just curious as to what would happen when teleporting from Nulb to Nulb...CTD and *boink*
     
  14. Zebedee

    Zebedee Veteran Member Veteran

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    Re: Co8 5.0.0 beta 1 thread

    You did 'unload' the 3.04 game with toffee before applying 5?

    Was doing a similar thing but had no problems whatsoever. 5 is a seperate module in toffee.
     
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 5.0.0 beta 1 thread

    @Ted, (or whoever is addressing this issue) Set the Z axis to a minus number in WB to bring the animation closer to the floor, you may need to fiddle around with the exact number until it looks right. And yeah, they are a little tough, but at least they don't open doors ;)

    [EDIT] That said I just beat them with 5 PC's at level 2, Ronald (also level 2) and Elmo (level 4) though I had to cast buff spells to stand a chance.
     
    Last edited: May 10, 2006
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