Temple+ Modding Question

Discussion in 'General Modification' started by _doug_, Feb 21, 2018.

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  1. _doug_

    _doug_ Member

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    FYI: The latest VS update broke things. I was able to get temple+ to build and work again by making sure EA_HAVE_CPP11_INITIALIZER_LIST gets defined and commenting out a couple lines in some dependency header files.
     
  2. Sitra Achara

    Sitra Achara Senior Member

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    Should be fixed now. Update the dependencies.
     
  3. _doug_

    _doug_ Member

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    Is there a way to get a character's size without regard to enlarge and such?
     
  4. Sitra Achara

    Sitra Achara Senior Member

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    I guess you'd have to alter the enlarge effects. I did something similar with model scale. The messy part could be finding out where in the engine it looks up size and in what method.
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Actually scratch that, i was confusing size with reach. You can get the base size from obj_f_size.
     
  6. _doug_

    _doug_ Member

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    I wanted to get your opinion on something Sitra:

    I was thinking of changing the feats file reading code such that the child feats could be added in the same file as the parent. This would be useful for creating feats like power critical that have lots of child feats. By default the child feat would start with the same values as the parent (but the flags field would not have the master flag set) so less information would have to be entered.

    It would look something like:

    name: Power Critical
    flags: 13107200
    prereqs: 266 4
    description: When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.
    prereq descr: BAB 4, Weapon Focus with weapon
    name: Power Critical - Gauntlet
    prereqs: 266 4 1417
    name: Power Critical - Unarmed Strike Medium Sized_Being
    prereqs: 266 4 1418
    ...
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    I'd prefer to auto-generate these per weapon feats.
     
  8. _doug_

    _doug_ Member

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    Thanks for the advice. I'll see about doing that. I think I could generate the feat info on the C++ side in LegacyFeatSystem and handle the implementation in python. That would probably work pretty well.
     
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  9. Sitra Achara

    Sitra Achara Senior Member

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    Yeah it's sthg i always wanted to get around to. Also worth considering making it possible to accommodate weapon groups a la pathfinder.
     
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