Temple+ Modding Question

Discussion in 'General Modification' started by _doug_, Feb 21, 2018.

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  1. _doug_

    _doug_ Member

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    FYI: The latest VS update broke things. I was able to get temple+ to build and work again by making sure EA_HAVE_CPP11_INITIALIZER_LIST gets defined and commenting out a couple lines in some dependency header files.
     
  2. Sitra Achara

    Sitra Achara Senior Member

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    Should be fixed now. Update the dependencies.
     
  3. _doug_

    _doug_ Member

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    Is there a way to get a character's size without regard to enlarge and such?
     
  4. Sitra Achara

    Sitra Achara Senior Member

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    I guess you'd have to alter the enlarge effects. I did something similar with model scale. The messy part could be finding out where in the engine it looks up size and in what method.
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Actually scratch that, i was confusing size with reach. You can get the base size from obj_f_size.
     
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