So, TemplePlus exists.

Discussion in 'The Temple of Elemental Evil' started by Endarire, Feb 29, 2016.

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  1. sigofmugmort

    sigofmugmort Established Member Supporter

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    Do you meet the alignment and skill requirements? I do not believe a level one character meets the skills
     
  2. florian1

    florian1 Established Member Supporter

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    Blackguard and assassin are both Prestige classes. They can only be taken once a character acquires all the necessary prerequisites.
     
  3. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Thanks. :)
     
  4. StrontiumDog

    StrontiumDog Established Member

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    Thanks, that explains it as my wizard is only level 10 at the moment(re +4/+5).
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Paging @_doug_

    There's indeed a bug there... currently you can right click the feat despite it being unpickable.

    I have a question for the rules lawyers on this subject:
    The feat prereqs says you need to know a metamagic feat (which I'm guessing you don't, which is why it isn't highlighted in yellow). However the class description wording suggests Warmages eschew this requirement ("At 7th level, a warmage gains Sudden Empower as a bonus feat"). Should it be so?

    If yes, we'll just flag it as
    Code:
    featInfo.feat_status_flags |= 4 # always pickable
    If not, well I guess the engine needs a fallback in case none of the bonus feats are pickable anyway.
     
  6. _doug_

    _doug_ Established Member

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    It seems that I didn't test with a character who didn't meet the prereqs for the sudden feats. Since you can substitute the feat for any metamagic feat if the character already has it I made you select the feat instead of automatically granting it. I think I can fix the issue by changing the feat prereqs to make a level 7 warmages automatically qualify for Sudden Empower. Does that sounds reasonable?

    BTW: My understanding is that you get a bonus feat regardless of whether or not you meet the prereqs.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    That's certainly not always true, e.g. fighters need to qualify for their bonus feats.

    I guess in this case we can rule in favor of the player, since it mentions only this one specific feat.

    Note that I prefer the above implementation rather than editing the feat's general prereqs, since it's specific to Warmage.
     
  8. _doug_

    _doug_ Established Member

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    The warmage is a bit strange. Since you either get Sudden Empower or you get a bonus feat (if you already have it). In the case where it says you get Sudden Empower then you get the feat Sudden Empower regardless of prereqs. Since the text specifically states this it overrules the general rule that you must meet the prereqs. Someone could argue that you can't use the feat until you get the prereq but you definitely get the feat. In the other case where you pick a bonus feat then you need to have the prereqs. Sorry about my unclear wording in my previous post.

    I am a bit confused about the fix. This seems like a corner case for the war mage at level 7. Why not just fix that in the python code?
     
  9. florian1

    florian1 Established Member Supporter

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    It is not unusual in D&D 3.5 that certain classes get feats for which they do not have the normal prerequisites. The Ranger, for example, gets Improved and Greater Two-Weapon Fighting, and similarly for the Archery combat style, even if they do not have the normal prerequisites..
     
  10. Sitra Achara

    Sitra Achara Senior Member

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    Yeah I mean fix it in the warmage's python code rather than the sudden X feat code.

    Edit: pushed a fix for next version.
    As mentioned, right now you can bypass it by right clicking on the feat.
     
    Last edited: May 21, 2019
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  11. _doug_

    _doug_ Established Member

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    OK. Now I see what you were saying. The change you made looks great! I gave it a try and it works exactly how it should.
     
  12. StrontiumDog

    StrontiumDog Established Member

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    Perhaps a stupid question:- If I magically alter my weapons now to +3 plus 3 magical effects, can I laterr on, add +5 enchantments as well, or does it all have to be done in one go.
     
  13. Sitra Achara

    Sitra Achara Senior Member

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    It doesn't. However note that tge total effective bonus cannot exceed +10. IIRC burst enchantments and holy/lawful count as +2.
     
  14. StrontiumDog

    StrontiumDog Established Member

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    I searched online for a magic weapon crafting table but they were alll in software I hate paying for such as microsoft excel etc. Anything available free? Thanks!
     
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

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