I also find it nessessary to not create the TOTAL animation + Models + rigs (tools) due to the fact that they belong to atari, and I dont want to make a bridge to other games or modding any easier. this tool was meant for TOEE. I want to stay true to where these tools originated. I used the info that was givin from past enginuity and the reverse, for the DATA header and offsets only, to create the parse flow, queues and stacks of data that could be transversed and translated, into different forms for render, edit, and application. INFO from CO8 modders. these are the resulting works from knowing only the first 32 bytes of the HEADER details of the file format.