SKMToolSet , Last Chance

Discussion in 'Models, Animations, and Particle Effects' started by XVicious, Aug 11, 2013.

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  1. XVicious

    XVicious Established Member

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    I also find it nessessary to not create the TOTAL animation + Models + rigs (tools)

    due to the fact that they belong to atari, and I dont want to make a bridge to other
    games or modding any easier.

    this tool was meant for TOEE.

    I want to stay true to where these tools originated.

    I used the info that was givin from past enginuity and the reverse,
    for the DATA header and offsets only, to create the parse flow,
    queues and stacks of data that could be transversed and translated, into
    different forms for render, edit, and application.

    INFO from CO8 modders.


    these are the resulting works from knowing only the first 32 bytes of the HEADER details of the file format.
     
  2. XVicious

    XVicious Established Member

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    ~***~
     
    Last edited: Aug 2, 2014
  3. XVicious

    XVicious Established Member

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    Re-opening TOOL SET DOWNLOAD @ POST #1
     
  4. OgreBattle

    OgreBattle God of Rhye

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    Hello. Is it possible to post a Wiki step-by-step on importing a model from ToEE into Blender along with the other files located in the specific folder and convert them to files that Blender and other modeling software that understands the Wavefront format? For example: Say that a modder wants to take a ToEE model and eventually adapt it for import to the Skyrim Creation kit for future development.
    I see a great amount terrific tips scattered around the Forum, so I was hoping for a centralized "manual" of sorts. Thanks for reading.
     
  5. XVicious

    XVicious Established Member

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    OK as far as a manual goes, I will try to explain a little further here.

    ALL SKMTOOL SET applications are console based command win32
    Text based applications that convert or inject data into files; where the input file
    is never changed but the output is a new file with a different name; good for
    back ups and room for mistakes. ;)

    I have not created a friendly GUI or interface for them sorry.
    I dont know if I want to spend the time on something like that or not.

    { assuming you have downloaded the SKM TOOL SET, and extracted the files into a folder
    onto your PC }

    too answer blender question

    Code:
    
    also assume that you use short name compatible file paths
    example: 
    [c:\SKMTOOLSET] good 
    [c:\SKM  TOOL  SET] maybe bad
    
    
    to import an OBJ file into blender:
    
    step 1. Find a TOEE SKM file you would like to view in blender or anim8or.
    |
    \-> Right click menu over FILE->click open with
        |
         ->Browse to the xtracted skm tools folder and select skm2obj.exe
            (you should see that the file is passed to the skm2obj convert tool)
              once the tool opens press "anykeys" until the parse/conversion completes 
    
    step 2. If the conversions is successful you should see a new [filename.skm].OBJ
               in the same directory as the file you selected to be converted via skm2obj.exe
               (verify)
    
    step 3. Open blender application. 
               |
                .click->file menu->import
                browse (yet again) to the new file conversion  [filename.skm].OBJ that you had
                just created by converting using skm2obj.exe
    
    step 4.  Blender specific:
                If you see that your model faces are inverted or appear wrong
                go edit mode, select all faces then flip normals.
    
    
    [​IMG]
     

    Attached Files:

    Last edited: Aug 26, 2014
  6. WinstonShnozwick

    WinstonShnozwick Established Member

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    I have some trouble. I just used the skmtoolset and spent the better part of last night making a model in anim8or. The an82skm does not work for me, it does nothing. I think it may be due to me using the most recent version 0.98. Is there a workaround for this or a possibility of updating the skmtoolset?
     
  7. XVicious

    XVicious Established Member

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    @winston...

    I think you can maybe export from anim8or .98 as the obj format then use wave2skm on
    exported OBJ .

    I tried to design the tools to use the most popular cad format. It would seem that the OBJ file type
    was the most succesful.

    so most of the fine tuning to the app was done with using the OBJ.
    anim8or and most other cad apps use this format import/export.
     
  8. XVicious

    XVicious Established Member

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    note: for Windows 64 bit and multi core users.

    compatibilty mode run for window xp or for wow32.dll as admin
    and before running tools set explorer affinity core set to one core?
    or run cmd promt at core affinity one as admin and compatible mode
    for wow32.dll or windows 32 bit or nt or xp.

    all that (core affinity) is done through task manager ctrl+alt+del process tab.


    use at own risk just fyi.
     
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