Rudy's Item Mod

Discussion in 'General Modification' started by Rudy, Mar 12, 2015.

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  1. Endarire

    Endarire Ronald Rynnwrathi

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    I checked Sitra's above post, but was unsure how to make everything to work together, or if he meant, "Don't use this stuff yet since I haven't patched it to work together."
     
  2. Sitra Achara

    Sitra Achara Senior Member

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    I meant that it should be compatible, that's all.
     
  3. Endarire

    Endarire Ronald Rynnwrathi

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    If it should be compatible, how to ensure that it is for me?
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    @Endarire Try it out yourself and report any issues you find? Surely that would be the simplest way... just try it out.

    Bare in mind, Temple+ and Rudy's mod do mostly different things, I think there is some overlap with detecting/displaying magical item charges, and crafting magical items with multiple possible choices for certain effects, but neither method should break the other, it may look a little funky when you are presented with 2 different methods for achieving the same results, but both methods work independantly of the other, and any other fixes in both the patch and Temple+ should stack without issue.
     
  5. Rana271

    Rana271 Member

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    How do you debug your game?
     
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