Question about Slavers quest

Discussion in 'The Temple of Elemental Evil' started by Legless, Nov 28, 2012.

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  1. Daryk

    Daryk Veteran Member

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    There's a dialog option to get "straight to the fighting" that prevents her from automatically killling a PC.
     
  2. Kapacha2089

    Kapacha2089 Member

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    To Daryk - Thanks for the tip regarding, "straight to the fighting" dialogue. I will check it out!!
     
  3. Daryk

    Daryk Veteran Member

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    No problem! If that doesn't work, let me know. I might have a save just before my last run through with the Slavers, and I can re-check the exact dialog path.
     
  4. sirchet

    sirchet Force for Goodness Moderator Supporter

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    It's the last option in the opening discussion. ;)
     
  5. Kapacha2089

    Kapacha2089 Member

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    Thanks again to both Daryk & Sirchet for the info!!
     
  6. Aspire

    Aspire Member

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    Good morning -

    This may seem a bit... asinine.... I threw my LVL 16 PTY at the slavers and beat them. They party automatically goes back to Verbobonc Constabulary.... then what? I spoke to the Captain and Corporal Holly. I spoke to Viscount Wilfred.... it's as if I haven't found the slavers yet.

    I dialogued with the slavers and chose the '[Nah, let's fight!]' option. I stone skinned the party prior to the encounter and (just prior to the encounter) put improved invisibility on my two-WPN FTR/ROG and my archer ROG, as well as Magic Circle vs. Evil and Divine Power on my Cleric. Finger of Death and Destruction spells helped against the sorceress and priest.

    Thanks.
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    Somebody there (Wilfrick I think) is supposed to acknowledge it and complete the quest. What happens exactly when you go back to the constabulary?
     
  8. Aspire

    Aspire Member

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    I get back to the constabulary, both the Captain (female ranger whose name I do not recall) and Corporal Holly are too busy to talk. The Captain says almost exactly that and Corporal Holly gives me the usual 'Good Day.'

    I talk to Lord Viscount Wilfred and I have no options regarding the slaver quest. I get the usual 'I have some information that might be interesting to you' which is followed by 'May I ask you some questions?'

    When I talk to the other Guard Captains (both beginning with A, one that gives you What Lies Beneath and the other for the 3 Fugitive Quests), I get the options for asking each of them for more information about the slavers, but neither of them acknowledge the quest completion, nor does the Ranger Captain or Lord Viscount Wilfred.

    In terms of completing the hard part of the quest (fairly typical of me to have a fine time with the hard part of a task and then botch the easy part right afterwards), I got close enough to initiate the dialogue. As I mentioned, I chose the '[Nah, let's fight!],' trashed them (though they surprised me the first few times and got 1-2 PCs dead), and, after combat, got the prompt to 'round up the children and take them back to Verbobonc,' which gets me back to the constabulary and the situation with which I posted last night.

    I do appreciate your time and the modpack has been a pleasure thus far.
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    Are all the slavers dead (you didn't charm any of them, etc.)? It sounds like a flag or variable wasn't said. I don't have time to troubleshoot it in-depth right now, so the quick fix is to use the console to complete the quest.

    game.quests[78].state = qs_completed

    (I'm not positive the quest # is 78 ... I can verify later if you want to wait.)
     
  10. Aspire

    Aspire Member

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    Nope; that was it; much appreciated. Pretty sure that all of the slavers are dead. I went back and checked. I would also presume that I would not be prompted to take the children back if I hadn't gotten all of the slavers.

    Thanks.
     
  11. Damalon01

    Damalon01 Member

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    Hi, Ive been playing TOEE with the Co8 Mod for some time now and in general found it was really good.

    That is until I got to the Slave Traders Quest. I gotta say if a GM pulled this scenario on me in a Tabletop game I would walk out on him or rage right there and then.

    I hate this scenario and I am probably going too stop playing the mod as a consequence.

    What do I hate about this? Well i instinctively did what most people did, as soon as I saw the slavers I sent my Rogue in, Invisible and Sneaking, around behind the group to ambush the enemy archer. I didnt bother talking to them, I just killed them. Then of course I go back to town and get arrested. You know what I did first time around? I told the Constabulary "Fine Kill me! I dont care."

    And if it was a true Tabletop and the GM pulled that shit on me thats exactly what Id do then to, if didnt just leave or rage.

    Then I reloaded and tried talking to the Slavers, and guess what! They're Slavers! What a SHOCK! Then I go through the whole Paralyzed, move a PC into the middle of the enemy, and finally gratuitously kill a PC. My problems with this last bit is many fold! Lets go through a few shall we?:

    1- Two of my PCS were wearing a Ring of Freedom of Movement. That particular item makes you IMMUNE TO PARALYZE! So the first part of that shouldnt have effected them. EVER.

    2- I got no saves for any of it. It just happens. Talk about railroaded.

    3- The moment someone starts to cast a spell, whether its in dialogue or not I should be allowed to react I.E: If its not a spell I like I draw arms and roll initiative.

    And if I dont let this happen I get to choose between paying a 140K fine, kill everyone in the Constabulary or accept death?

    Screw that!

    Now Ive read most of the posts in this thread, Including those by Gaear and I have to say the logic behind this is badly flawed. By that I mean the logic that if you ambush the enemy they are actually a rescue team that you just murdered and you must take the consequences.

    But if you talk to the slavers you find out they are slavers and get railroaded hard.

    They are either a rescue party all the time or Slavers all the time, changing the story to suit your needs like that is unfair and biased. Its a form of GM Meta gaming.

    This whole scenario is set out so that no mater what you do its the wrong choice, even when you make a choice that should be the right one.

    Tell a story and stick to it people!
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    You seem really angry. ;)
     
  13. maalri

    maalri Immortal

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    As a Tabletop DM and one who has been through this scenario a couple of times in the Mod, I have to agree with you Damalon.

    I won't stop playing the Mod, you can do it without engaging in that Quest, but yeah, the Newest Content does have a couple of Quest lines that I now refuse to engage in, (another example is the "rescue" of the Children in the sewers) that takes half the fun out of the new content. The rest of the game, including much of the New Content is wonderful, though.
     
  14. Daryk

    Daryk Veteran Member

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    If you think about your conversation choices when talking to them, you can avoid the "railroading". It's not actually that hard to figure out.
     
  15. Damalon01

    Damalon01 Member

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    The point is I approached the situation like a role player. I did exactly what I would do in a tabletop game, in so far as I was allowed.

    Then I was screwed for it and why? Because the GM/Designer wanted to force me to do the encounter his way.

    Yes Gaear I am fricken' angry. You're so observant... I tend to get really angry when people ruin a perfectly good role playing experience.
     
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