Re: Are The New Mods Making The Game Unbalanced? Note: Thread split from the Game Difficulty: Are The New Mods Making The Game Unbalanced? thread for GM discussion. Maybe the answer is to make added quests for the higher levels so they come AFTER completing the main storyline. Of course, this might seem anti-climactic after Zuggy... On the other hand, if you are getting to level 10 after these side quests, perhaps they should be viewed as an ALTERNATIVE adventure module. ie Either do the Temple OR get distracted by other matters and leave the Temple bashing to more "focussed" adventurers. After all, if you gallivant off somewhere else, don't be surprised if some other adventurers happen along and steal your thunder by clearing out the Temple before you get around to it!