First of all, thank you Co8 for all your work. There is no such thing as enough bug fixing, and the NC is just the cherry on top of the cake. I just started playing this game, with Co8 5.9.3 NC modpack, and I am currently cleaning the Moathouse. My Chaotic Neutral party uses 5 pre-generated characters by Troika and I just realized there is no bantering at all (maybe this is why the game pales in comparison to BG2... even though I was able to get a reputation of Master of Crude Insult but then I loaded a previous save just to be on the safe side). However there are also several NPCs across the game, which I haven't recruited any yet. My question is: would I be better off letting my PCs (pre-generated characters) die and replace them with the NPCs (eg, Elmo, Fruella, etc) instead? Will there be bantering? How reliable are NPCs? Will they leave you with part of the loot just because they feel like it or you did something they didn't agree? I have another question regarding dialog skills, the manual says it depends on which character you use to initiate the dialog. But as far as bartering goes, it doesn't really matter on which character I choose for bartering. Is this a bug? I personally don't like much this approach of "you have to select the most-skilled character". If we look at it with a real world point of view, during a dialog all the party members are there and anyone can speak (eg, bluff, intimidate, use diplomacy, etc) at any moment. Next follows a list of bugs, annoyance, and some rants too: - when you find Otello red-handed you can exploit him 5 Platinum indefinitely by choosing the "hand it over to me and I won't tell you did it" option - there is a limit on the number of flags once can place in a map (at leat in Hommlet) - double clicking on a portrait does not center the screen on that character, the "camera" just moves a couple of pixels towards him instead but then stops. - the party members seem to like ignoring the move commands, it's very annoying :| - item description by shift+click does not work on equiped or shop listed items, it only works on your inventory - when in the inventory and with a item descriptio pop-up, pressing ESC closes both windows, but it should only close one (per ESC key press) - pressing Tab does not highlight items like chests. Is it possible to make containers highlight with the tab key? I hate pixel hunting. - is there any mod that makes the use of the identify spell not cost 100 gold? That doesn't make any sense to me. - in the Moathouse, in the secret passage accessible from the ogre floor level, there are 3 zombies and a zombie chest. I have 5 ranks in Disable Device + 2 bonus points from Intelligence, and yet I still fail to disable the trap most of the times I tried :| Even more surprising is the Open Lock which fails on that chest and also on the Giant Crayfish chest, and I have 5 ranks + 4 dex bonus!!! - is it possible to make the battles less random? It seems they have more to do with save-load-and-try-again than with stats or skill (it has been... almost a decade since I played a D&D RPG... I'm not so sure I like the power of random anymore).