Oversight Committee Vote

Discussion in 'General Modification' started by Gaear, Jan 24, 2007.

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Proposal A: Should Co8 form an oversight committee?

Poll closed Jan 31, 2007.
  1. No, Co8 should not form an oversight committee

    3 vote(s)
    11.1%
  2. Yes, Co8 should form an oversight committee consisting of the lineup listed in post 1 of this thread

    21 vote(s)
    77.8%
  3. Yes, Co8 should form an oversight committee consisting of some other lineup

    3 vote(s)
    11.1%
  1. maggit

    maggit Zombie RipTorn Wonka

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    Me too! :chairshot :Being_a_s
     
  2. Shiningted

    Shiningted I want my goat back Administrator

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    Ahhh, but if someone went on a pre-ToEE adventure, they would do so at their own risk, knowing full-well they might unbalance their game if they still did the other quests. Its not like we would be railroading them or obliterating the fedex quests, just giving them the option of jumping straight into some action rather than running around Hommlet for a level.

    Anyways, it doesn't help our current predicament, but its a thought - especially if new modders want to make something for the early game. I gotta say, making sorcerers who own the party with 0 and 1st level spells is a lot of fun :D
     
  3. maggit

    maggit Zombie RipTorn Wonka

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    I understand, the point is that people usually want
    to finish the game in 100% to know/see what's in
    it, now don't they? As you stated earlier, you want
    to balance the game, not to make it easier. I agree
    an adventure would be cool but if make new adventures
    why not finish the ones that haven't been finished?
    Like the caravan massacre or Rannos and Gremag
    scenario pt. 2?
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    I dunno Ted. It shouldn't be the responsibility of the player to make sure they don't unbalance the game - they shouldn't even be thinking of such things. They should be thinking about how their chainmail is chafing or how hot that half-elf rogue looks in her studded leather. In other words, their minds should be inside the game, not outside it.

    There is of course a fine line here, and players routinely take themselves outside the game by using console commands, or violating their characters' alignment restrictions, or 'metagaming' (c Spellslinger). But those are things we have no control over. New pre-game quests that could potentially unbalance the early game would not only be something we have control over (because we put them there), but something we couldn't duck responsinbility for in case of potential unbalancing effects (also because we put them there), as players thinking inside the game would reason that they were simply following up on all the possibilities presented to them. And putting some notice somewhere that literally states that you shouldn't do the new pre-game quests if you're going to do the fedex quests and vice-versa sounds pretty clunky to me.

    So, if we expect players to simply know better than to pursue certain quests at the start, we might as well conclude that it's also their fault that their game got unbalanced in the middle, because they should have known better than to go to Hickory Branch or Verbobonc. But these are places we essentially told them to go to, because we provided the mods and the leads. See the contradiction?
     
  5. krunch

    krunch moving on in life

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    We have a paradoxical conundrum, a catch-22.

    Locks people place on house doors, cars, chests, boxes, duffel bags, etc. are for helping honest people to remain honest. Locks are not for thieves. If a thief wants something that does not belong to him or her, it is stolen, taken and gone. Again, locks are for helping honest people to remain honest.

    There should be one-single checkbox install option for all three of the MoatHouse ReSpawn + Verbobanc + Hickory Branch MODs ( re-bance thread ). If someone wants to install ToEE and play a so-called balanced game, those people will need to make sure the checkbox option does NOT have a checkmark in it. Otherwise, people can place a checkmark in it, install ToEE and play the game using the added content. Bottom line, let the people who download and install the Co8 6.0.0 MOD decide what MOD content they want in their ToEE game.

    !!! RANT WARNING !!!
    As a sad note to state, if it is mandated to have a balanced game with NO option to install the new modules content (made by Allyx + ShiningTed + me), then it is fair to say that all content and changes added to the original ToEE computer game makes the game unbalanced; only fixes to broken parts of the original computer game is balance; broken means things included in the original computer game do not work; any new added change or feature is unbalance--higher level spells and new gear and related added content should only be available in QotS or entire new modules made after QotS; and, in my opinion, it is hypocritical to mod things like being able to make level 20 or other stuff, have new gear and features like higher level spells for the original ToEE computer game version of the module, but not at least have an option to install the new module content made by modders at Co8. (All things like the locked security box on level 4 of the temple and Livonyas undead priest would have to be removed from the game to make a truly balanced game. And, that would not make for a fun game in my opinion.) Lastly, work-arounds for many things like excessive wealth can be fixed via clever scripts; we do have some very clever people who can script.

    [EDIT]
    If this whole balance question is handled wrong or poorly, the final result will have Orion79 belly laughing and rolling around on the floor having the last laugh. I for one still believe in allowing new content that is outside the box as far as original TSR modules are concerned. I would ask, or even plead the case, for Ax Thrower to be allowed to make a small new mini-module as suggested by ShiningTed. It could be considered part of a single checkbox install option of the Co8 6 MOD to add new module content to someone's install of their ToEE game, along with the new module content made by Allyx, ShiningTed, and I.
     
    Last edited: Feb 18, 2007
  6. krunch

    krunch moving on in life

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    What if..?

    Let's say the new module content is removed from the game (no checkbox install option) and means no more Desperate Housewives, Verbobanc, ReSpawned Moathouse, and Hickory Branch. And, current modders and new peops who want to be modders are not allowed to mod new things outside of what is in an original TSR module.

    So, we end up with some good quality of original modules. What else will happen? People will continue to make mods outside of the box and share their work, but it will not be shared with people who only download Co8 MODs. There will probably be clicks of peops who make new content and do not share what they make with everyone, regardless of how good and fun it is, because they would not be allowed to do that here at Co8.org. The best thing at this current time is, at least, new mod content available for download at Co8 is attempted to be made D&D rules compliant.
     
  7. Lord_Spike

    Lord_Spike Senior Member Veteran

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    One suggestion from the discussion we had months ago was to move everything to the end & call it "Tales of the Wild Coast." This would not include things which had to be where they were due to continuity of the plot, like the orcs pre-spawning in the ogre cave, etc. But, the other things could go there, as an add-on of new content at the end. Desperately trying not to offend anyone, here, I could even imagine DH going there as well, and being the inspiration of the whole continuing story line. But, I don't know what kind of effort all this would take on the part of people doing the actual work, so there it is. I'm for the simpler fixes of experience fiddling & cash draining through price fixing. Let the rest of it be, except for whatever bugs & little annoyances rear their ugly heads. Perhaps later, we'll see more in depth things that can be done - but for now, let's not do a whole lot of re-inventing; just fixing what we've all worked long & hard to add.
     
  8. krunch

    krunch moving on in life

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    hmm - Ya'know Spike, that would allow my very aged monsterous undead spellslinger (the one that gets mad and very upset when it has to kill another party for disturbing it) to be included in Hickory Branch. I like that. It would be lots of re-modding though to move everything to the end game, not just my MOD but also the other big MODs. That would be an acceptable alternative to the similar large modding effort to cut the big mods to an install option. Plus, I just had a flood of killer new ideas for a re-mod of Hickory Branch to be at the end-game.
     
    Last edited: Feb 19, 2007
  9. Shiningted

    Shiningted I want my goat back Administrator

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    Certainly no offense taken over here, but I don't know that DH really unbalances things, other than the final conflict, which I am certainly willing to overhaul from the perspective of magical gear. I am a far better modder now, too, so I could make it a somewhat more challenging encounter without just giving the protagonists magic items. But thats just me. Do people find the XP pay-off when they reach the end to be excessive?
    I would love to see that particular individual make an appearance, Krunch, but moving the Moathouse respawn to the end isn't going to be hard - just one line in the script, really. But it will then have to be rebalanced itself, I guess, since a lot of the undead will just be turn-fodder by then.
     
  10. krunch

    krunch moving on in life

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    Allyx offered to work on it (and me, as well - here, am offering to help).
     
    Last edited: Feb 19, 2007
  11. Shiningted

    Shiningted I want my goat back Administrator

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    Well if you want a place to put him, I believe Ax Thrower has a nice shiny new map that would be purrrrrrrfect.
     
  12. krunch

    krunch moving on in life

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    I will get the map files from Ax Thrower...consider it done and the very aged monsterous undead spellslinger already moved in to his new home and all happy.
     
    Last edited: Feb 19, 2007
  13. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Has somebody tabboo'd the word ****, or am I just imagining things?
     
    Last edited: Feb 20, 2007
  14. krunch

    krunch moving on in life

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    heh - You're just imaging things, ShadowDragon. *grin* Only a few people are actually aware of its presence and awaiting inclusion in a mod. It was originally intended for inclusion at Hickory Branch, but it is way too powerful and should be in a MOD after ToEE in a module like QotS. I was avoiding saying its name directly to help keep it a semi-mystery until it is revealed when people would be forced to deal with the reality and fear of it killing their party.
     
  15. krunch

    krunch moving on in life

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    @Ax Thrower: Please check your Co8 PM mail. Thnx
     
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