Overpowered Items

Discussion in 'General Modification' started by Gaear, Jun 29, 2009.

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  1. Basil the Timid

    Basil the Timid Dont Mention the War

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    It was designed that way because there is no Escape Artist skill in ToEE. I suppose there is no way to add the +6 competence bonus to Break Free instead.
     
  2. taltamir

    taltamir Established Member

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    well... such an increased effect should probably warrant an increase in cost...
    At least the price compared to the ring of freedom should be higher. (or the ring should be cheaper). Since the vest doubles as a masterwork theives tools and is slotless.

    Actually the ring is ALSO too good.

    Freedom of movement the spell is a level 4 spell. Crafting the vest requires two first level spells instead of the level 4 spell it should require.

    And the pricing is more than an order of magnitude too cheap:
    The vest, being slotless, should cost TWICE as much (double price on slotless items... it frees up a ring slot)... since it merely "contains" the tools, we don't need to have cost multiplications involved... just add the cost of masterworks tools (which are AFAIK 400gp, while the vest is priced at 60gp more than than the ring)

    So the vest should be 80,000+cost of tools to craft. and the ring 40,000gp.
    And it works out in combat to be a 80,000 gp worth item... it completely dominates combat making more of a difference than any other item possibly possessed by the party
     
    Last edited: Oct 22, 2009
  3. Basil the Timid

    Basil the Timid Dont Mention the War

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    Actually, the vest isn't slotless. It takes the slot of vests, belts, and tattoos.
     
  4. Ergonpandilus

    Ergonpandilus the Avatar

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    Not exactly overpowered, but definately over-priced. That's Marauder Armor, why is it 10x more expensive that rest of the armors with same stats?
     
  5. taltamir

    taltamir Established Member

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    I didn't realize it takes the belt slot, which makes me wrong, it isn't slotless... that being said:
    Boots are the only "movement" related slot, so it warrants a 1.5x price increase due to wrong slot instead of 2x due to slotless.

    Regardless, the base item is 40,000 gp ring which requires a spell level 4 spell and CL7 to craft. The vest has many problems that make it an illegal (and vastly over powered) item, the slotless was just one of them. (although, granted I was wrong about that).

    Ok, so I am writing a correction to my list (and including the ring of movement as being overpowered:
    vest of escape & ring of freedom of movement (larath's ring):
    1. Vest also provides masterworkd lockpicks for 50gp more than a ring of freedom. Masterwork lockpicks cost more than 50gp.
    2. Cheap. Ring should be 40,000 gp. Vest should be more.
    3. Vest prereqs are "knock" and "grease" instead of "freedom of movement" (spell level 4). I do not know the ring's prereqs
    4. No caster level prereq to craft. (should be caster level 7)
    5. Potentially wrong slot should add 1.5x cost. As boots and rings should be the ones to provide freedom of movement. Vests give "class ability improvements" (ex: improved turning). This is just a "guideline" though.

    Although I think we can get away with ignoring number 5. 1 through 4 need to be corrected.

    Even at 40,000 gp, I would still get it for all my characters. I just might consider getting them a +6 item of main attribute FIRST and this second. Instead of this first and the + attribute second (because this is so cheap right now)
     
    Last edited: Oct 23, 2009
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