[Obsolete] Co8 Portrait & Voice Packs

Discussion in 'Negative Energy Plane' started by Cerulean the Blue, Jan 3, 2006.

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  1. Shiningted

    Shiningted I want my goat back Administrator

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    Re: Co8 Portrait & Voice Packs

    I just copy n paste over existing ones, its the easiest way.
     
  2. Obnoxio

    Obnoxio BANNED

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    Re: Co8 Portrait & Voice Packs

    I had no idea about the 1 pixel border.
    I made the grey images by taking the colour saturation down.
    Hmmm...
    If Ted's method works for him but not me, then it's probably my imaging software vs. the alpha channel (given that my primary image-editing software came bundled with a digital camera that was a free gift from a trial subscription to a magazine). I'd assumed that saving the files as a .tga would automatically make them game-ready.

    I'll keep at it though, and if I can find a technique that works, I'd be more than happy to put some packs together.
     
  3. aureushbg

    aureushbg Member

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    Re: Co8 Portrait & Voice Packs

    If you are going to include even more pictures in the pack. Is it possible too have more than 349 pictures in the "playfile.mes"? There are already 322 pictures in my "newplayfile.mes".
     
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: Co8 Portrait & Voice Packs

    In all honesty I do not remember what I determined the max limit to be. There are slots for 349, but I don't think I could get all of it to work for the portrait selection packs.

    Even if 349 is the limit, who says we have to have just one Play File? .mes files don't take up much space, so we could make mix and match Play Files. Say you have packs a, b, c, d, e, f, and g. We could make Play File abc, Play File bcd, Play File aeg, etc. ... Especially now that we have handy jpegs overviews of the portraits in each pack, you just decide which packs you want to use portraits from, make you characters, and then use the Play File that has those packs. It will mean a little more work, but mostly just copy and paste stuff. And I have an idea that we might be able to use the Dialog Creation tools to speed the process of making new .mes files for the packs.

    All this, as far as I am involved, will have to wait until after May 2, when 4.1.0 is supposed to be done.
     
  5. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Re: Co8 Portrait & Voice Packs

    Gaear already mentioned pics not being part of the next release. Blue's sort of seconded that here. Why couldn't a team work on creating the picture sets in a parallel track to 4.1.0, and get them going at approximately the same time? You new folks seem to have the talent for this. And there's a few Vets around to answer enough questions to shepherd the project.

    Thoughts?
     
  6. The Rogue Trader

    The Rogue Trader Established Member

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    Re: Co8 Portrait & Voice Packs

    Hello to everyone.

    I've made some expansions of steelwraith's Luis Royo portraits pack. If someone is interested they can be downloaded at http://roguetrader.supereva.it/toee/TOEE.html
    Please read the readme link.
    For some reason the download with Opera is unnecessarily tricky, I guess the provider is optimized for M$ Explorer :(

    Good gaming.

    WARNING
    The sets (of course, being from Royo's art) do include artistic nudity.
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 Portrait & Voice Packs

    IMO female nudity is always artistic ;)
     
  8. Lord_Spike

    Lord_Spike Senior Member Veteran

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  9. Ugignadl

    Ugignadl Established Member

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    Re: Co8 Portrait & Voice Packs

    Hrm...maybe an e-mail is in order, although, I doubt we would be allowed to use some of these (cropped) for portraits? Awesome artwork.
     
  10. The Rogue Trader

    The Rogue Trader Established Member

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    Re: Co8 Portrait & Voice Packs

    I've beaten me pn my reply: "Uh, I see a new Rogue Trader custom portrait pack coming"
    Sadly many of these pictures are, even if cruelly cropped, non-fantasy to the maximum...
    I'll do better to return to python scrtipts :(
     
  11. Shiningted

    Shiningted I want my goat back Administrator

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    Re: Co8 Portrait & Voice Packs

    They're not my cup of tea, but a non-official pack of them would doubtless be popular :) Some would make damn fine NPC portraits, thats for sure. But alas, they are copyright as u say...
     
  12. The Rogue Trader

    The Rogue Trader Established Member

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    Re: Co8 Portrait & Voice Packs

    Testing my Portrait Pack I found some still undetected problems: some portraits do not show nicely in the radial menu (I found this problem on Royo21 and Meleny) while others have a different colour behaviour (Royo39, the one I use as avatar). If someone finds similar errors, please, send me a private message. A corrected edition will come: not too soon, but it will come.
    TIA
     
  13. Sirian

    Sirian The Red Leaf

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    Re: Co8 Portrait & Voice Packs

    I can't seem to dl this pack. Every time I try it gets like 2.29 megs of the file then says it's done. I had the same prob dl-ing Co8.4 but after trying like 50 times I finally got the whole thing. Can anyone tell me what the heck is wrong?
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: Co8 Portrait & Voice Packs

    Try using a download client, Download Excelerator Plus (DAP) v7 is quite good, it may not speed up the download a huge amount, but at least if the connection gets interupted, for some reason you can resume from where you left off.
     
  15. Sirian

    Sirian The Red Leaf

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    Re: Co8 Portrait & Voice Packs

    Thanx Allyx it seems to be working now W/ DAP 8. Now I just hafta wait for my annoying dial up to finish dl-ing.
     
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