Masterwork Greatcleaver?

Discussion in 'The Temple of Elemental Evil' started by Major_Blackhart, Dec 15, 2011.

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  1. Major_Blackhart

    Major_Blackhart Member

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    Why is the Masterwork greatcleaver marked as Keen and +1 in the weapon mod screen already?

    I always wondered this. Is it a bug that can't be fixed for whatever reason? I just wondered because I'd rather that my H-Orc Rogue that plans on using this bad boy would rather get a great cleaver that could have a few extra elemental mods on it rather than keen. Plus, I'd rather get improved critical with the handaxe than keen on the weapon.

    Is there any reason for this? Is it all Masterwork great cleavers or just a few?
    Edit: Also, is this how the Masterwork greatcleaver gets a critical of 17-20x3 with the Keen added on?
     
  2. chano

    chano Established Member

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    It's a cleaver so it's keen by nature i guess.
    You can add extra "mods" to it, you can just shorten the text and add as much as you like.
     
  3. Ausdoerrt

    Ausdoerrt Veteran Member

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    There's a limit to how many mods you can craft on a given weapon though. I think that's what he's saying. Although even if you don't remove keen, you can still make the weapon insanely overpowered (it technically already is but w/e).

    I personally see reason in nerfing great cleavers to some reasonable state (no +1 or keen, lower damage dice) while keeping one as is, as a unique magic weapon - with added challenge to procuring one, of course. As is it's a light weapon with stats superior to a heavy exotic one (dwarven waraxe or Bastard sword), with extra bonuses to it. IIRC, it was unique in vanilla and belonged to a specific NPC, so it was definitely not intended to have players running around double-wielding them.
     
  4. GuardianAngel82

    GuardianAngel82 Senior Member

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    There were (are) two available in vanilla. The second was (is) with a NPC on the third level of the Temple. It's quite a coincidence that 2 were available and it used a handaxe (light) feat. That's one of the first things I designed a new character for.
     
  5. Ausdoerrt

    Ausdoerrt Veteran Member

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    Now you've puzzled me. I either forgot about it or never found it. In any case, what you're saying doesn't ring a bell. I guess disregard what I said about that then ;)

    My point still stands though, that at the very least GCleavers should be removed from generic weapon traders' lists. There should be a challenge to getting then.
     
  6. Major_Blackhart

    Major_Blackhart Member

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    Well, why was the weapon already made +1 and Keen?
    It's got to be the only vanilla MW weapon that's already magical.
    Also, that NPC was a female bugbear in the air temple kitchen, not counting Fruella.

    I ask because I'm wondering what class will be better dual wielding such a weapon?
    A fighter4/Pally Human?
    An Elf Rogue
    A Half-Orc Barb 1~/Rogue? (Maybe higher barb if I can remember what feats they get later on)
     
  7. Ausdoerrt

    Ausdoerrt Veteran Member

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    Why not rogue or dex-based ranger, since the weapon is, in defiance of all logic, finessable?
     
  8. wizgeorge

    wizgeorge Prophet of Wizardy

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    The cleaver is a Troika invention and so is Fruella. In the pnp module she's the "spinster" daughter of a reclusive farmer, 1st level, sling and dagger. No armor and 8HP. No cleaver. For Toee it makes a great 2wep fighting weapon. One of the best weapons after Scather and the Frostbrand.
     
  9. General Ghoul

    General Ghoul Established Member

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    One of my best killing machines was a halforc ranger/monk 2wf using cleavers. Had as many kills as the rest of the party combined.
     
  10. SCO

    SCO Member

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    Bumpbump..

    Any chance of "keen-less" versions of some weapons in the next version, so if we want to burn a impr. critical feat we have more enchant opportunities?

    The Jian has the same "problem".
     
  11. Corwyn

    Corwyn Gnoll Pincushion

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    Found a total of 3 Masterwork Great Cleavers in 7.4.1 so far, including Fruella's and two female bugbears in the temple.

    Improved Critical (Handaxe) causes the threat range to increase to from 17-20 to 14-20.
     
    Last edited: Nov 23, 2013
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