Making ToEE Longer...

Discussion in 'General Modification' started by AirBreather, Oct 2, 2003.

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  1. AirBreather

    AirBreather Member

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    Oct 1, 2003
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    Eh. Here is one idea... Tell me what you think. :D

    >--------Displaced Elemental Evil--------<
    Concept:
    -Through (some) process, the Temple of Elemental Evil has been displaced from normal reality and is more closely aligned with the elemental nodes and other dimensions.

    In-Game Implentation:
    -Elementals - LOTS of them! Plus other critters from the elemental nodes, frolliking around... Respawning...
    -Might have more complexity; expand a bit on the Elemental factions, etc...

    Editing Necessary:
    -Disable door triggers leading out of the temple.
    -Disable teleport (like from the Nodes? it IS disabled there, right??).
    -Disable near-exit areas (secret passage from broken tower, etc).
    -Place elementals in many locations.

    Stages:
    Pre-Development:
    -find out how to disable and re-enable door & teleport triggers in-game, making sure that the PC can not accidently enable/disable them.
    -find out how to place critters, get them to respawn, etc.

    Alpha:
    -implement and test door, teleport functions.
    -set up/place critters, looking at layout/best suited locations/etc.

    Beta:
    -get a working ingame quest start/finish to enable/disbale the door & teleport functions.
    -brainstorm: something to do with the skull? maybe only after all 4 gems are collected? *shrug*
    -further refine critter placement, some semi-scripted encounters (critters with each other/fighting, not the PC).

    Version 1:
    -playtest for bugs, errors, etc.
    -try to finalize, stablize. If good:

    Version 2-ish alpha:
    -try/find out how to/get the elemental factions to combine/whatever with the corresponding elements.
    -brainstorm: factions dying from, merging with, dominating, or becoming the elementals they correspond to.

    Version 2-ish beta:
    -play & bugtest.

    Version 2:
    -playtest for bugs, errors, etc.
    -try to finalize, stablize. If good:

    Version 3-ish alpha:
    -improve quests; get cross-quest connectivity, betrayals, alliances, temp NPCs, perm NPCs, services, powers/abilities, items/equipment...
    -brainstorm: powers relating to the elements - can one PC get all? or one elemental power per PC? (Ideally suited to a 4 player party). Bonus/combined power for 5th? (Can use all 5 PCs).
    -brainstorm: more ideas needed. Meh.

    Version 3-ish beta:
    -play & bugtest.

    Version 3:
    -playtest for bugs, errors, etc.
    -try to finalize, stablize. If good: REST! :D

    Food For Thought:
    -maybe this could happen AFTER the game is officially "over"? Finding out how to disable the end-game thingy would be necessary...
    -if it happened "after" the end of the game, there can be trolls from the recuited troll chief; ogres (RE: fire quest); more?
     
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