make your npc's level like pc's

Discussion in 'General Modification' started by sir_toejam, Jun 19, 2004.

Remove all ads!
  1. wonnilon

    wonnilon Member

    Joined:
    Apr 24, 2005
    Messages:
    2
    Likes Received:
    0
    wonnilon still levels up as an npc (not pc)

    I'm using the moebius and CO8 3.0.4 fixes, and the 'level up as pc' mod is not working for at least one npc (wonnilon). It does work for the other npc's I've tried: Zaxis, Fruella, Spugnoir, Morgan and Wicked.

    Not sure if this is relevant but hope it helps

    Wonnilon
     
  2. khodgson

    khodgson Member

    Joined:
    Apr 21, 2005
    Messages:
    1
    Likes Received:
    0
    I believe that Co8 patch 3.0.4 and moebius' fixes incorporate NPC's leveling up as PC's. If I wanted to change this I take it I would need to download a text editor and modify the levelup.tab file as eluded to by zhuge two posts up. Or is it different than for the levelup zips available for download in this post? Thanks.
     
  3. 0rion79

    0rion79 Established Member

    Joined:
    Apr 9, 2005
    Messages:
    573
    Likes Received:
    0
    please DON'T use a text editor but only the protos editor available in the Co8 forum. Editing game files with something different proved my game to crash (and probably I am not the only one in the univers that may have this problem), so please just don't.
     
  4. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    you can use a text editor, you just have to know exactly what to do cos if you make a mistake...
    its just harder to make a mistake with a proto editer altho ive done that as well
     
  5. bradrinwi

    bradrinwi Established Member

    Joined:
    Mar 18, 2005
    Messages:
    226
    Likes Received:
    0
    is the level up as a pc included.. as part of the teds 1.20 for toeefe???

    here again is an expample of why we need to stream line
     
  6. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,651
    Likes Received:
    350
    Well, can u click on NPCs and choose their spells / skills / feats for them at lvl time?

    I'd say its a 'yes'.
     
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    As far as I know, bradrinwi, every mod or fix Co8 has to offer is in the Toffee Pro version of Ted's 1.2.0 EXCEPT drifter's Humble NPCs and Max HP, and Morpheus' Arena of Hero's Mod, which is unfinished. I am afraid that careful release notes of what is included in what sort of went out of vogue after the last Co8 release and Liv's mod, so it has been increasingly difficult to keep track things. We are attempting to fix this, but I'm fearful that we may never regain the level of accuracy in release notes that this body had in the past.
     
  8. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    :point: I blame Ted,.. and Lord Spike,.. and Allyx,.. and everyone else but me cos I'm always right.

    Nah just kidding, I think that because there wern't 56000 different mods until every Ted, Allyx and Cujo jumped on the band wagon and made their own on top of livs and the offical Co8 stuff, and then mixed it all together - my mod was made on top of Co8 3ish, Livs and Allyxs fix, then Ted build my mod into his along with darmagons spells and a few of drifters fixes . I don't think that the whole thing is to bad. just fragmented a little atm.
     
  9. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Easy for you to say. Your not the one who has to get it all straightened out for the next Co8 release. :writersbl
     
  10. bradrinwi

    bradrinwi Established Member

    Joined:
    Mar 18, 2005
    Messages:
    226
    Likes Received:
    0
    Ted and others this points out exactly why the streamlining and codifiying and mKING COHERENT fAN FIXES.. ARE SO IMPORTANT..
    i based on inside info.. bought but held off playing toee until recently..

    i ran it about 15 times and spent more time reboting from CTDs and such than actually getting anywhere..
    I was lucky if i got to the town of homlett let alone actually get a n npc or have one lvl..
    so id no idea what it was like before the patches...

    then i went from nothing to the whole teds for toeefe..package..

    which works a treat..i must say..but because i wasnt arond for the middle debvelopment stages.. I didnt have enough of a wokring and playable game to expereince pre fixes for npcs.. or many of the other mods..
    however the fact that i went from a almost totally unplayable game to one im starting to mod for.. and enjoy playing.. says alot about the effort .. but it also...indicates how dramatic the changes youve all made are and the need to keep some sort of coherent includes list.. most of my mod install time before toeefe ready packs was trying to figure out what had what....in it..


    anyways good job.
     
  11. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    The "Make NPC's level like PC's" feature can easily be made optional (in fact, I did so when I made the installer for Liv's 1.51 mod). It only requires including two version of levelup.tab, which doesn't take too much space really.
     
  12. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    Since this is part of the official mod pack now, I'll unsticky it.
     
Our Host!