DAG clipping EDITOR POLL

Discussion in 'General Modification' started by XVicious, May 1, 2015.

Remove all ads!
  1. XVicious

    XVicious Established Member

    Joined:
    Jun 21, 2013
    Messages:
    427
    Likes Received:
    8
    [​IMG]
    picture: 3d DAG of underground shaft that leads to toee level 2, level 3, burnt farmhouse. 3d PC model male, with barbarian armor, and some non-mundane
    bastard sword.


    XVICIOUS: c/c++ programmer, 2d-3d artist, opengl programmer.


    I HAVE THE ABILITY CREATE A DAG CLIPP EDITOR TOOL,
    THAT WOULD EXPORT DAG into OBJ (3d model file wave front)
    and could then import the edited OBJ back into DAG format.

    this would allow new clipping shapes for map tiles.


    poll question's:
    1. would this type of tool be useful to modders in world building?
    2. if it has a use, what type of CAD or 3d model editor do you usually use?

    CAD: computer aided drafting
    free cad programs include:
    blender, anim8or, sketchup, and many more open source apps.
    pro versions:
    maya, bla bla bla money money exetra exetra.
     
    Last edited: May 1, 2015
  2. marc1967

    marc1967 Established Member

    Joined:
    Jan 19, 2014
    Messages:
    578
    Likes Received:
    60
    A year ago I would have been elated beyond words to have such a thing available, as I really wanted to have clipping everywhere, but there are so many that already exist and can be hijacked, that I am now content just using existing clipping data for my new maps. After laying out new artwork, I just need to insert a few DAGs to give the map enough of a 3-D illusion - maybe a table, a box, a chair, and some candelabra. They also exist for walls/arches/pillars all over the place. Finding and documenting them all has been a bit of chore, but for me I am happy using the ones that exist.

    I'm not really sure if any new significant map modding is being done by anyone, except for maybe KOTB expansions that I am not aware of behind the scenes. I wish it was though, I'd love to see new maps and modules more often.
     
Our Host!