Compiled List of Console Commands

Discussion in 'The Temple of Elemental Evil' started by Adoniis, Aug 26, 2005.

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  1. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    I'm not sure I quite understand your questions, but I'll give it a go.

    As far as I know, there are no batch console comands, i.e use one command to set all PC's hp to 10. You can set each PC's hp to 10, but if you have 5 charaters in your party, you have to execute 5 commands. Similarly, to set a characters attributes all to 15, you will have to execute one console command for each attribute. The commands, as Cujo stated, are in the first post in this thread.

    So far no one has discovered any console command to add, remove or change feats or skills. The initial feats and skills for an NPC are stored in protos.tab entry for that NPC, but once you start a game they are all stored in the saved games. Similarly, the intial feats and skills for PCs are stored in the modules/ToEE/players folder under the characters name, but once you start a game they are stored in the saved games.
     
    Last edited: Sep 14, 2005
  2. bradrinwi

    bradrinwi Established Member

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    CUJO : ive seen it and use them..
    Cerulean blue .. for not understanding you did in fact understand..

    no batch comand huh??:( oh bugger


    and re feats etc.. gotcha..

    so cant be edited other than hex editing...offset..
    and then its a crap shoot for .. values..
     
  3. Cujo

    Cujo Mad Hatter Veteran

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    sorry, it was a hurried post and I didn't realise you wanted one that covered your whole party. btw you don't have to retype the whole line just arrow across and change the party member number...
     
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    You know, it should be possible to write scripts for the batch commands, put them in a batch.py file in scr, and then access it from the console by typing "from batch import *", just like we do with utilities.
     
  5. bradrinwi

    bradrinwi Established Member

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    i like that idea think ill try it...

    it makes sense should work.
     
  6. beehe

    beehe Member

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    I have a problem with the levelup command in the counsol. It wont let me learn any higher then level 2 spells for any magic user for me.... I was just wondering why do i have to beat the game agan with none super powered charaters....
    Thanks for listening.
     
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Levelup only gives you xp, iirc 1500xp per each use. So one use will get you to second level, another use will get you to third level (where you get 2nd level spells), but it takes 2 more uses to get to level 4, 3 more to get to level 5, etc...
     
  8. Shadowrunner

    Shadowrunner Undead Chosen One

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    About Fallen Paladins... :twisted:

    If you want give your team fallen paladin an atonment by using console, than just type:



    game.party[X].has_atoned()



    Where X is your paladin PC slot number decresed by 1 (0 for first PC, 1 for second PC, etc.)
    It is wery useful, if you already change one of your NPC profesion to paladin, and he/she had fallen (because NPCs paladin are unable to talking with Terjon)
     
  9. Cloudsprinter

    Cloudsprinter Member

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    Is there a command to limit the level of the players? Mine is currently on 20 and I would like to revert it to 10 without a reinstallation. I've tried game.party[0].stat_base_set_maxlevel, 10) but It didn't work.

    help would be good :help:
     
  10. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    This is from the Installation Instructions of Liv's Mod
     
  11. Cloudsprinter

    Cloudsprinter Member

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    Ah I remember! Now you've told me I remember :dance: thanks Cerulean :hug:
     
  12. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    This has been done. You can find them here
     
  13. Green Knight

    Green Knight Member

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    Anyone know of a command that allows one to edit the way a characters skill points are allotted?
     
  14. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Not that I am aware of.
     
  15. Banelord

    Banelord Member

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    Changing deity through console command...

    ...my apologies if this is posted elsewhere.

    There's a console command to change the deity a character worships. It takes the format;

    game.party[x].stat_base_set(stat_deity,y)

    where "y" is the party member's number, "0" being the first person, and "x" is the number corresponding to the deity.

    0 = none
    1 = Boccob
    2 = Corellon Larethian
    3 = Ehlonna
    4 = Erythnul
    5 = Fharlanghn
    6 = Garl Glittergold
    7 = Gruumsh
    8 = Heironeous
    9 = Hextor
    10 = Kord
    11 = Moradin
    12 = Nerull
    13 = Obad-Hai
    14 = Olidammara
    15 = Pelor
    16 = St. Cuthbert
    17 = Vecna
    18 = Wee Jas
    19 = Yondalla
    20 = Old Faith (Animal, Earth, Plant, Sun)
    21 = Zuggtmoy (Earth, Air, Fire, Plant, Water)
    22 = Iuz (Chaos, Evil, Trickery)
    23 = Lolth (Chaos, Destruction, Evil, Trickery)
    24 = Procan (Air, Trickery, Water)
    25 = Norebo (Chaos, Luck, Trickery)
    26 = Pyremeus (Evil, Fire, Trickery)
    27 = Ralishaz (Chaos, Luck, Trickery)
    28-? = (null)

    I've tested the numbers 32, 64, 100, and 256, all produced a "(null)" deity. Changing a cleric's deity still leaves access to the original deity's domain spells and powers with apparently no ill repercussions. Changing a paladin's deity to an evil one apparently causes no ill effects either. Lawful good paladins worshiping evil deities is allowable, go figure. A "null" deity (unlike an entry for "none" under "Worships"), still allows a character to initiate a level up as a cleric, but since it has no domains to choose from, the process is stunted at that point.

    I'm new to this game, and haven't even completed it once yet, let alone begun to explore modding in any way shape or form, so I have no clue if this information could be put to any use. However, the Council of Eight has proven itself to be exceedingly resourceful. That much has revealed itself to me in the four weeks of crashing ToEE, vs. the two weeks of playing since discovering the Co8. Thank you all for making a game that I was about to trash, playable again. And, of course, no offense to any members of the now defunct Troika who may be watching. Please come back soon, in some way, shape or form. Even with its faults, ToEE is quite enjoyable, even if initially frustrating.
     
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