Co8 8.1.0 bugs

Discussion in 'The Temple of Elemental Evil' started by sirchet, Aug 15, 2014.

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  1. florian1

    florian1 Established Member Supporter

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    It seems that Druids are able to wield the Long Spear, whereas Long Spear is not included in the Druid weapon proficiencies.
     
  2. Shiningted

    Shiningted I want my goat back Global Moderator

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    Confirmed. Another left-over from the 3.0 rules. The 3.0 SRD says:
    Where's my half-spear when I need it???
     
  3. messedup

    messedup Crazy Warrior Supporter

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    I was running through Co8 and I added xps to get to level 17 since for some reason I haven't gotten there and I wanted to see what was in level 9 wizard spells. I then found out that there were two dominate person spells. The only difference between the two was the description of the spells. Is this supposed to happen? I am using Co8 8.1.0 with Rudy's mods.
     
  4. Pygmy

    Pygmy Established Member Supporter

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    I assume you mean two dominate monster scrolls? Were you able to buy a dominate monster scroll in Verbobonc? I thought this scroll had been removed by 8.1.0. While this scroll was present you could have 2 dominate monster spells on your list. I have checked my Temple of Elemental Evil\data\rules\spells\466 Suggestion.txt file which is the offending spell behind the dominate monster scroll and it is no longer assigned as a wizard spell. Have you ever played a bard in pure Atari ToEE? No on kicked sand in the face of a 4th level bard in unmodded ToEE.
     
  5. Shiningted

    Shiningted I want my goat back Global Moderator

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    Ummm?

    One is the actual Dominate Person spell (141) the other is a re-tagged Suggestion spell (466). We were never too sure what to do with Suggestion since it is very much an RP thing (a lot like Charm Person which is outrageously OP in ToEE compared to what it should be) and in the end it was decidedjust to make it a Dominate-style spell. No real reason to have both. Plus there was the time a Dominate spell was added for testing purposes - it's a sordid past we have here.
     
  6. messedup

    messedup Crazy Warrior Supporter

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    Pygmy, I do get the scroll in Verbobonc and scribe it. I just finally forced my way to level 17 for some reasons and noticed that if you level up, you get 2 dominate monster spells. The only thing I noticed was the descriptions of the spells and that didn't make sense.

    Shiningted, thanks for the explanation. The question I would have now would be would having two spells like that cause the game to crash?

    It just looked weird when I saw it and had to mention it.
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    RE: Charm Person, would it be possible to make a new faction for 'Charmed', and make successful Charm Person spells end any combat with the target and assign the 'Charmed' faction to the target, and add a +100 variable to the 'Charmed' faction for the duration of the spell?

    I mean it seems possible to me, it's closer to how Charm Person is supposed to work, and doesn't compel targets to fight for you.
     
  8. Shiningted

    Shiningted I want my goat back Global Moderator

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    Possibly in Temple+, I doubt you could do that in ToEE normal. Reading factions in Python was never it's thing.

    Btw, to 'fix' the two Dominate spells problem, the spelll.mes file just needs to be changed from Domanite Person to Suggestion to match it's .py file etc.
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    You could do that in Temple+, but then you could also do it at the engine level without that sort of hack... the AI code is nearly fully replicated and available to edit (although it's certainly a bloody mess, heh).
    Outside of Temple+ you cannot alter factions.

    It's something I've long considered, but only as an optional toggle since folks are probably accustomed to how it is right now.
     
  10. messedup

    messedup Crazy Warrior Supporter

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    Just one more thing I found. I am now using a bard. The bard (Level 7 at this time) has bracers +3, ring of protection +1, gloves of dexterity +6 (under Rudy's mods they are also gloves of master thievery +6), dexterity of 18, and then the problem begins. In the AC box that is usually shown when you look at what the bard has, it says AC 22. When you click on the AC it says 21. If you look at everything, the 21 is correct. I have removed everything and with initial value (10) and the normal dexterity (4) after removing all the magic items, I see 15 in the AC box but it should be 14 which is what the pop-up gives when you click on the box. All my other people track the pop-up and box. The bard is in the first spot. I am using Co8 8.1.0 new edition with Rudy's mod...The funny thing is that it seemed to track until a certain point but I wasn't watching that close.
     
  11. Pygmy

    Pygmy Established Member Supporter

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    The bard has the dodge feat
     
  12. messedup

    messedup Crazy Warrior Supporter

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    I am doing the "What lies beneath" quest and have notice somethings. I get Panathaes and take him to the city hall. I finish the quest and then he attacks. Is this supposed to happen. I am not doing Temple+, I am doing Co8 8.1.0 but you could have the same problem in Temple +. I also find a ring of fire resistance, minor in the sewers that seems no one else knows about.
     
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