Citations Needed!

Discussion in 'The Temple of Elemental Evil' started by Shiningted, Aug 22, 2019.

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  1. WinstonShnozwick

    WinstonShnozwick Established Member

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    Yes, the acid damage type is supported in the game, there are a few spells that deal acid damage, very rare though. But the problem is that there is no native method of introducing acid weapons from the SRD that I know of, hence there being no use for it in game.

    Edit:
    Interestingly enough, I took a look at partsys0 with V2Brute and there are fully featured (quite good looking as well!) particle effects for acid and bane hitting something, suggesting these were originally planned to be usable (possibly through crafting) in vanilla. Also the world builder can assign acid and bane properties to weapons, so it looks like half the work is done, all we would need is someone to make use of them and add ways in game to get weapons that use these properties.
     
    Last edited: Sep 2, 2019
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    While the Acid Weapon Enhancement doesn't seem to be a part of the official 3.5 rules, it's certainly an option in Pathfinder.
    Screenshot_20190902-073116_Chrome.jpg
    If it could be added to ToEE as an added crafting option, I would not object.
     
  3. WinstonShnozwick

    WinstonShnozwick Established Member

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    Bane appears to be part of the original 3.5, it just needs summon monster 1 as the prereq to craft onto a weapon. I expect the reason it wasn't implemented was because of the selection process of the enemy type it affects. Guessing it should be doable though.
     
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