I agree. And if they don't read it, they should. At least that's where most people who complain that the game has poor documentation end up (the hyper-link help system). Thanks. I had 'fixed' Jaroo already internally (by I think just disabling the heartbeat entirely), but I imagine yours will be better. Good stuff on the assassins too - that pissed a lot of people off. I'll check into the possibility. I agree the new staffs look weird (I think Jarooster's and somebody else's were changed - one of gazra's demands ); I think that was the RAW conformity while still making them two-handed.  @SA, the following is missing from Jaroo's scripts file in your version (in red): Code: def kill_picked( obj, [COLOR="red"]jaroo[/COLOR] ): damage_dice = dice_new( '100d20' ) obj.damage( OBJ_HANDLE_NULL, 0, damage_dice ) [COLOR="Red"]jaroo.cast_spell( spell_reincarnation, obj ) obj.stat_base_set(stat_experience, game.global_vars) jaroo.spells_pending_to_memorized()[/COLOR] return RUN_DEFAULT Wasn't that your spell permanency fix?