I was going to accept this possibility, as it may not be possible to get the new weapons to work with 'weapon proficiency monk' or whatever it's called. However, then I remembered: this isn't really necessary. In fact, I think it's weird that ToEE handles it that way at all. The engine properly implements individual martial and exotic weapon feats (unlike NWN). And in pen and paper, that's what various races and classes are awarded to give them custom weapon options. I can understand having an 'all martial weapons' proficiency for various warrior classes, so that they don't have 20-some extraneous feats cluttering up the character sheet. But there's really no other reason to have 'weapon proficiency elf' and the like instead of just awarding elves the feats for shortbows, longbows, long swords and rapiers. So, can you just give monks the "Exotic Weapon Proficiency (Monk Spade)" feat at level 1? Assuming we all agree that they should automatically be proficient in it?