Chimera prodject MOD

Discussion in 'General Modification' started by XVicious, Sep 1, 2013.

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  1. XVicious

    XVicious Established Member

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    Chimera prodject MOD

    [​IMG]


    goal:
    change a hydra into a chimera
    add proto type to protos in toee

    volunteer prodjects:
    make texture to be mapped to the chimera
    make a protos for toee
    and subment them via attachment

    Release issue #1 available for DL
    we still need the rules mod package - request for Zoltec or
    any volunteers? It also could use a better texture possibly

    -i am providing the base package

    Code:
    14343	obj_t_npc					130																	14343	size_large	100		mat_flesh			7				1145	45	63																																																															OCF_MONSTEROCF_NO_FLEE		19	13	17	4	13	10							align_chaotic_evil										4540					14343		10		5	1d8+4	Bite	8																	ONF_KOSONF_NO_EQUIP					4	7	9	6	9	9d10+100	mc_type_beast					Monster Bonus Damage	Electricity	1d4	Monster Stable																																																									Wizard	8									Listen	5	Spot	6																	feat combat reflexes	Alertness	Mobility	Iron Will																																																			'Call Lightning' domain_special 3	'Chain Lightning' domain_special 3	'Cause Fear' domain_special 3	'Call Lightning' domain_special 3	'Chain Lightning' domain_special 3	'Chain Lightning' domain_special 3																
    
    in this protos code line (protos.tab)
    the chimera will call lightning, chain lightning, fear, and deal extra lighning damage
    as though it had 3 bronze dragon heads

    it also holds feats and stats like or simulair original chimera
    iron will, mobility, reflexes combat, alertness

    this would replace the hydra line tag id #14343
    or could be added as a new creature
     

    Attached Files:

    Last edited: Jan 22, 2014
  2. Zoltec

    Zoltec Pгōdigium

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    I'll help you in there. Though it will be the same stats like the Hydra since I don't know it's real stats in DND
     
  3. Daryk

    Daryk Veteran Member

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  4. Zoltec

    Zoltec Pгōdigium

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    UPDATE

    I'l let Xvicious handle the stats.

    Nah! The zip file is password protected. I won't release it just yet, it's not safe for yar Co8 Installation.

    [​IMG]

    EDIT Take note Xvicious, you can approach the monster whenever you wish. I set it's behaviour to sleeping STATE FLAG.

    Retrieve the monsters .SKM file on Temple of Elemental Evil\data\art\meshes\Monsters\Chmra "Chmra.SKM". Just copy-paste the modified Chmra.SKM unto the directory and your good to go. Just select "True Neutral Alignment" in-game and see the actual changes.
     

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    Last edited: Sep 1, 2013
  5. Zoltec

    Zoltec Pгōdigium

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    SURPRISE! Are you? ;)

    [​IMG]
     
  6. XVicious

    XVicious Established Member

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    update:
    by-product of this prodject will reflec a 3 headed hydra model

    I will post this update soon

    -zip containts
    |
    -hydra.skm
    -hydra.an8

    Zoltec, when you get a chance could you test the 3headed skm
    in game and post a screen-shot?

    p.s. thank you for volunteering on the prodject.
    -----------------------------------------------------------------
    rules for 3 headed hydra sugguest 3d10+18 HD
    and possibly scale the model to large size instead of HUGE
    its C.R. should be reduced by 2/5
    since it would have only 3/5 of its original heads
    it could be used as a random encounter since the
    challenge is less (lower level encounters)
    this suggests the 3h hydra could be introduced as an encounter
    early in the game in toee as a random encounter
     

    Attached Files:

    Last edited: Sep 1, 2013
  7. Zoltec

    Zoltec Pгōdigium

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    It's working ! :p Great work ! The on problem is the wings and... the skin. :)

    Still uploading screenshot...

    Tadahhh!

    [​IMG]

    It is indeed set to : size_large

    I've thought were making a Chimera? :)

    I'l try to make a skin for it but don't get you hopes to high on my editing skills! ;)

    Anyway I've given it mobility (alternative to hover), spring attack (alternative to multi-attack), alertness, ironwill. I don't know how to edit the C.R. I'm not familliar with it.
     
    Last edited: Sep 1, 2013
  8. XVicious

    XVicious Established Member

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    We are making a chimera, I need it to have 3 heads first
    wanted to see if it would work ok.

    now we will have a 3 h hydra + chemira maybe

    this is the first step
    next step I will try to add wings
    thank you for the pic
    looks awsome!

    C.R. (challenge rating) ;this is related to XP reward system
    plus D.M.'s use it to create adventures closeley challenging parties
    per encounter, or a campaign or level.

    the hyrdra wil 3 heads for example
    has less attack and less HP giving it a lower CR
    this also means the encounter party level can be lower too
    ;makling it ez'r to defeat.

    dont forget the chimera has a breath weapon 1/d4 rounds
    you could look at the ICE dragon breath weapon for ref.

    options for breath: burning hands, acid, lightning bolt, cold
    the dragon head color determins its breath

    the chimera is CR 7 I think
    so this means it take 4-5 level 7 characters to defeat it, with a relative challenge
    bosting higher rewards XP excetra.

    hydra.skm

    hex school:
    -------------------------------------------------------

    mod version
    00000: 99 00 00 00 28 00 00 00 01 00 00 00 EC 3B 00 00 |....(........;..
    00016: C8 08 00 00 6C 3C 00 00 1A 07 00 00 EC FA 02 00 |....l<..........
    00032: 00 00 00 00 00 00 00 00 00 00 FF FF 42 69 70 30 |............Bip0
    00048: 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |1...............
    00064: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................

    -------------------------------------------------------
    original
    00000: 99 00 00 00 28 00 00 00 01 00 00 00 EC 3B 00 00 |....(........;..
    00016: C8 08 00 00 6C 3C 00 00 D2 09 00 00 EC FA 02 00 |....l<..........
    00032: 00 00 00 00 00 00 00 00 00 00 FF FF 42 69 70 30 |............Bip0
    00048: 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |1...............
    00064: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................

    the first 32 bytes in the header of skm
    need changing because I deleted faces
    thus the counts changed

    mod triangle counts: 1818 (new) (1A 07 ) or 0x071Ah
    ori triangle counts: 2514 (old) (d2 09) or 0x09D2h

    deleted two heads of triangles but I leave the points intact
    so that the bones indexed and offsets dont change the animation
     
    Last edited: Sep 1, 2013
  9. Zoltec

    Zoltec Pгōdigium

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    Alright, but don't you think that a bronze metallic skin can fit chimera? OKAY, I'll integrate a breathing attack like lizard dragon.

    [​IMG]

    Hmm.. Everty time anoteher head attack change its color is that possible?
     
    Last edited: Sep 1, 2013
  10. XVicious

    XVicious Established Member

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    yes but could you expand the bronze tone over the grey more
    so there is less spotty contrast

    if you could also paint 3 different head colors on the
    tga (in places not used in oringinal map) so that I can map their colors to the corrcet heads?
    say this one would have a white,and black /(or red )dragon head + the lioness head

    dont forget the 3 head hydra has 2 less heads to attack with
    and less HP, might as well scale it to medium (currently large) size too
    @pic your character might live longer too ;)
     
  11. Zoltec

    Zoltec Pгōdigium

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    Yeah, I'll just draww and you'l map the .TGA texture is this correct? Besides it's not the metallic version of the chimera. Hmm.. wat about the other 2 heads? I thought they are removed..."has two less heads to attack with" :)

    can I futher extend the area of the .TGA image?
     
  12. XVicious

    XVicious Established Member

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    yea i mean't paint on the original size tga

    but expand the color over the grey areas by painting them more
    bronze

    the bronze is spotty contrasting with the darker grey shade
    I want more bronze and less contrast with the darker grey shade

    plus the head colors could be painted inside their where its not painted


    the green and red areas for the other heads colour
    green: lioness
    red: dragon 2

    I can map those textures to the heads seperate in an8
     

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    Last edited: Sep 1, 2013
  13. Zoltec

    Zoltec Pгōdigium

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    Understood. Anyway, I'm creating a more suitable graphic than the generic one. :)
     

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    Last edited: Sep 1, 2013
  14. XVicious

    XVicious Established Member

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    chimera test request


    after in game run test

    send a pic if no errors arize let me know
    what happens
     

    Attached Files:

  15. Zoltec

    Zoltec Pгōdigium

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    How do you like this one? I'm working on the other heads right now, and for the final part I'll tweak those saturated colors. ;)

    [​IMG]

    Still uploading the image, though it doesn;t crash it has problems.

    [​IMG]

    BUMP*
     
    Last edited: Sep 1, 2013
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