[BUILD] Dwarf Cleric/Fighter

Discussion in 'The Temple of Elemental Evil' started by FredSRichardson, Jun 3, 2012.

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  1. General Ghoul

    General Ghoul Established Member

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    Bless and Aid are great 1st level spells. If you have the Strength domain, Enlarge increases your STR score, and thus your to hit bonus.
     
  2. FredSRichardson

    FredSRichardson Established Member

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    I'm play testing the above build and so far it's working out very well. I really like (great) cleave. The good long swords in the game (one early on) makes the war domain quite viable. I've only just reached Nulb so it's probably too soon to say for sure..

    With divine might there isn't really any problem hitting things. But without cleave you can only kill or hit one thing in a round.

    My fighter/rogue build is developing kind of slowly, but I think he will ultimately be very good. He's STR based and uses a glaive. With great cleave and combat reflexes he can clear the area around him pretty well.
     
  3. Kilraven

    Kilraven Chaotic Good Lich

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    After reading your posts I notice the only thing your having trouble with is the clerics inability to hit.

    This is my current build, while not what your aiming for, this is a solid build.

    I use this cleric as a spearman behind two fighters in a triangle formation.

    6th lvl. Heironeous good & war 25 rolls

    Feats:
    Wpn Focus longsword ( Meleny's dowry)
    Power Attack
    Cleave
    Craft Arms & armor

    Currently using a masterwork Longspear, with the Holy Longsword as a backup
    (in games without the longsword, I use a feat for the Holy Ranseur after picking it up.)

    Str 18 +4 (+2 Racial)
    Dex 12 +1
    Con 18 +4
    Int 12 +1 (-2 racial)
    Wis 18 +4
    Cha 14 +2 (-2 racial)

    While the low charisma limits his turning, his stre & con make him an excellent spearman.
     
    Last edited: Jun 10, 2012
  4. FredSRichardson

    FredSRichardson Established Member

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    Okay, after some play testing I've reached a few conclusions:

    My above build is a good fighter type, but not a good enough cleric. 4 levels of fighter is too much if you want a decent cleric.

    I'm going to try an alternate approach with a human (extra feat) and two levels of fighter.

    I know people think I'm crazy for taking war domain, but there are an awful lot of nice long swords in the game, and my party only has 4 members.
     
  5. Pygmy

    Pygmy Established Member Supporter

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    That not true; I think you're crazy taking ANY levels of fighter together with war domain

    Nothing wrong with a Law/War Cleric of Heirenous?? Add axiomatic weapon to your dowry at level 7 and apply divine power to taste.....
     
  6. FredSRichardson

    FredSRichardson Established Member

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    @Pygmy: well after your Bard build I have a hard time questioning your advice ;)

    Yes, I think I would be very happy with a human cleric with Dom1*/War domains.

    I picked "good" for Dom1* because I felt that was the best pick if I had to choose between holy and axiomatic. However...

    If my fighter/rogue specialized on a ranseur instead of glaive, then that axiomatic addition would be quite nice.

    I used to party with a Law/Good cleric who would craft holy/axiomatic weapons for himself and my fighter and rogue. But I've also seen debates on whether Holy+Axiomatic is "all that". I've tried to be a little bit of a minimalist since I've heard that 4 effects is the max, but would my rogue be able to use a +3 holy/axiomatic/shock-burst weapon and still get sneak attacks? I was a little worried that adding the +2 and +3 after other effects would mess things up...
     
  7. Pygmy

    Pygmy Established Member Supporter

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    Personally my "rogue" is a half-orc who starts off with 1 level of barbarian before switching to rogue thereby retaining as many sneak attack dice as possible.

    Assuming 20 str at start by facing Tolub at level 5 we're looking at:

    Strength 20 + 1 + 6 (girdle) + 4 (rage) + 4 (bard rage) + heroism + inspire courage + ability to run after 1 attack thereby negating Tolub's multiple attacks.


    Keeping up those sneak dice is vital with the enlarge person + invisibility sphere + power attack + cleave + great cleave + combat reflexes massacre scenario.
     
  8. General Ghoul

    General Ghoul Established Member

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    I think its always best for any rogue multiclass character to always start 1st level as a rogue for the bonus skill points. Even if your rogue will not be concentrating on locks or traps, maxing out Tumble, Move Silently, and Hide mesh well with the above build with Barbarian, or ranger for sneak attack damage. Hiding works just like Invisibility, so your first attack out of the shadows is a sneak attack.

    Rogue/fighters need tumble to control the battlefield. Rogue/wiz-soc-bards can tumble away from tougher foes.
     
  9. Pygmy

    Pygmy Established Member Supporter

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    With invisibility sphere, enlarge person and glaive every attack is a sneak attack [p.s. its important to fill out the invisibility sphere with skeletons,zombies and ghouls e.t.c.]
     
  10. FredSRichardson

    FredSRichardson Established Member

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    I've been really happy with my Rogue/Fighter/Barb half-orc build (posted here). He's a monster.
     
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