5.0.x Cumulative Mods and Fixes (CMF) Submissions Thread

Discussion in 'General Modification' started by rufnredde, Jul 15, 2006.

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  1. rufnredde

    rufnredde Established Member Veteran

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    I am putting this thread up as a place to submit mods and fixes for the next major release. In an attempt to keep things organized, I am requesting that this thread be used only to submit mods and fixes. Ideas, requests, and feedback are all needed, but please put them in the appropriate thread for that topic.

    During the 5.0.0 beta phase, a running Cumulative Fixes post was used to ensure compatibility. I am going to continue with that here. To make sure that all the new content stays intact, newly posted fixes will be compared into the latest CMF .rar archive.

    The latest CMF patch can be obtained from the Downloads section here.

    To learn what is contained in the Cumulative Mods and Fixes (CMF), refer to the posts in this thread. New CMF patch release notifications will be made here as well.
     
    Last edited by a moderator: Mar 28, 2008
  2. Gaear

    Gaear Bastard Maestro Administrator

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    Re: 5.0.1 Mods and Fixes Thread

    Sober Elmo and Senshock minor dialogue fixes.

    Added to Cumulative Fixes 15-07-06 20:15
     

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    Last edited by a moderator: Jul 15, 2006
  3. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    Zook and Travel Agent minor typo corrections. (Not in correct folders sorry - will do for next things I post)

    Added to Cumulative Fixes 15-07-06 20:15
     

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    Last edited: Jul 18, 2006
  4. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    Lerrik and Cousins typo corrections.

    Added to Cumulative Fixes 16-07-06 17:30
     

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    Last edited: Jul 18, 2006
  5. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    A few more typo corrections (Nybble, Chanda, Hextor priest, 00308Lareth, Assassin Leader).
    Added to Cumulative Fixes 16-07-06 17:30
     

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    Last edited: Jul 18, 2006
  6. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    Typo corrections to a couple of mes files.
    Added to Cumulative Fixes 16-07-06 17:30
     

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    Last edited: Jul 18, 2006
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    There was a bug in the Cumulative Mods and Fixes. An old version (not the one in 5.0.0 Final) of Co8.py was used. This has been corrected. Please re-download.

    I also updated the readMes function in Co8.py to be compatible with portrait.mes.
     
    Last edited: Jul 18, 2006
  8. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 mods and fixes bug reports

    With some help from Gaear (and Livonya) I have discovered the problem that allowed parties of less than 6th level to get the Revenge encounter. Here's the fix.

    [EDIT] Also, a minor typo fix in Jade Empress' dialog.

    Added to Cumulative Fixes 24-07-06 1:50
     

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    Last edited by a moderator: Jul 24, 2006
  9. Gaear

    Gaear Bastard Maestro Administrator

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    Re: 5.0.1 Mods and Fixes Thread

    Here's a tuneup of Valden's .dlg file, with three added mp3s. There had been three instances where he'd utter generic (and non-voiced) greetings.

    Added to Cumulative Fixes 24-07-06 1:50
     

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    Last edited by a moderator: Jul 24, 2006
  10. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    Blue did a hell of a lot of work and tutoring so this Lubash amendment is primarily down to him. But I did do a few little things.

    Zebedee did a lot more than his gives himself credit for. It was a learning process for both of us.-Cerulean the Blue

    Please see http://www.co8.org/forum/showthread.php?p=36360#post36360 for more details and discussion.

    NB: You will probably need to open your data/scr folder and delete the py00074lubash.pyc file for this amendment to work. It may work without having to do that, but it probably won't :)

    Added to Cumulative Fixes 24-07-06 1:50
     

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    Last edited by a moderator: Jul 24, 2006
  11. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    My fix for the multiple juggernauts contained an error. Oh, yeah, it kept there from being multiple juggernauts in the first place. But it also kept Belsorig from speaking, and any juggernauts from spawning. In fact, the script wouldn't even compile. Here's the fix.

    Added to Cumulative Fixes 03-08-06 6:27
     

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    Last edited: Aug 3, 2006
  12. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    Sad and heroic merchants (00236 and 00237) get the Timed_destroy treatment to their run-off scripts.

    Added to Cumulative Fixes 03-08-06 6:27
     

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    Last edited by a moderator: Aug 3, 2006
  13. Gaear

    Gaear Bastard Maestro Administrator

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    Re: 5.0.1 Mods and Fixes Thread

    Little fix for Otis so he doesn't give bad information upon arriving at the orc cave prespawn.

    [edit] Scratch that; fix for Burne, Raimol, Zert, Otis, Tuelk, and Wicked so they don't give bad information upon arriving at the orc cave prespawn. These are the only joinable NPCs who have comments specific to ogres upon arriving at that map. Now their comments are general or 'be careful' warnings.

    Added to Cumulative Fixes 03-08-06 6:27
     

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    Last edited by a moderator: Aug 3, 2006
  14. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    This 'mod' is work done by Cerulean the Blue (the hard yards in the scripting) and Zeb (any errors and mistakes in the files). Many thanks to Rufnredde for help and advice.

    These files change the scripts and add some minor dialogue changes to Lubash, Gnoll Leader and Tower Sentinel.

    They are not yet for full inclusion in the cumulative fix pack. They require community consensus and more testing (fresh eyes) to spot any bugs before they can be used. Should the community like the results, they can be implemented for further NPCs. Should the community dislike the results, the mod can be amended or scrapped (it cannot be made available seperately without risking odd results in future modding).

    What this change does: The proactive NPC will seek out the party leader by first choice, then any group member. Should it find a group member, if the party leader is within range (40 feet of the group member who triggers dialogue) the player can choose to bring the party leader forward to speak to the NPC.

    Please feedback on the Who should NPCs talk to? thread in this forum. Many thanks.

    Zeb

    [edit: .pyc files must be deleted from your data/scr folder before you run a game with these changes]

    Added to Cumulative Fixes 03-08-06 6:27
     

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    Last edited by a moderator: Aug 3, 2006
  15. Zebedee

    Zebedee Veteran Member Veteran

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    Re: 5.0.1 Mods and Fixes Thread

    The evil assassination 'quests' have now been added to the logbook. These particular quests are done but the questline will be expanded as I gain the ability to do what I want with this quest chain. Any problems, let me know via the bug reporting thread for the cumulative fixes.

    Added to Cumulative Fixes 03-08-06 6:27
     

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    Last edited by a moderator: Aug 3, 2006
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