3DS Max Import/Export plugin

Discussion in 'Models, Animations, and Particle Effects' started by Leksey, Sep 16, 2006.

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  1. Cuchulainn

    Cuchulainn Windmill Tilter

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    No, I still get the same error with the new dle.

    I have max istalled to the default location, which means there is a space in the path "Pragram Files". Any chance that's causing the issue?

    Cuchulainn.
     
  2. Leksey

    Leksey Member

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    I also have max installed in default location.
    I send plugin to my friend to test. And he said all works fine.....
    Don't know how to help you :(
    Will try to get latest 3DS Max SDK for 8.0 Max, and build new version.
     
    Last edited: Sep 20, 2006
  3. Cuchulainn

    Cuchulainn Windmill Tilter

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    If it works fine for both you and your friend it almost has to be something at my end. So there's probably no point rebuilding the plugin. I'll keep playing with it and let you know if I figure it out.

    Can you think of any dependencies the dll might have? I'm not a programmer so it's possible I'm missing libraries present on both your machines.

    I'm running:

    Win2k, SP4
    DirectX 9c

    Cuchulainn.
     
    Last edited: Sep 21, 2006
  4. Leksey

    Leksey Member

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    Hm.. It seems I found a problem. I am really stupid to upload debug version of plugin :)
    I uploaded release version. Try it should work.
    Dependencies:
    System dlls:
    USER32.DLL,KERNEL32.DLL,MSVCR80.DLL,MSVCP80.DLL
    3DS max dll:
    CORE.DLL,MAXUTIL.DLL,GEOM.DLL,MESH.DLL.
    I think problem can be only with MSVCR80.DLL,MSVCP80.DLL.
    If you will meet problem again I will add to archieve this Dlls (As I know microsoft allow to redistribute it with programs).
    P.S. Release version is 36 kbytes instead of 300 in Debug :)
     
    Last edited: Sep 21, 2006
  5. Cuchulainn

    Cuchulainn Windmill Tilter

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    Heh heh heh, works like a hot damn!!! :rock:

    Tried import and export with no problems. Very nice work! :thumbsup:

    Cuchulainn.
     
  6. Leksey

    Leksey Member

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    If you will have problems with adding models to game. Send me e-mail or PM.
     
  7. Cujo

    Cujo Mad Hatter Veteran

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    now I've just got to get 3DS MAX again.
     
  8. Cuchulainn

    Cuchulainn Windmill Tilter

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    Hey Leksey,

    I imported my first new model into toee (a kukri) and it works great, but I need some advice. Do you know how to tell toee where to grab the model? I had assumed the players hand would attach at 0.0 on the horizontal axis so I placed the kukri apropriately. When I equip the weapon in game though, the player holds it in the middle. (which looks bloody uncomfortable);-)

    I'm probably missing something simple, but I thought I'd ask rather than pulling my hair out for hours.

    Thanks,
    Cuchulainn.

    EDIT-----
    Figured it out. The weapon needs to be oriented verticaly not horizontaly and the exact center of your scene (0,0,0) is where the hand attaches.
     
    Last edited: Sep 27, 2006
  9. Cujo

    Cujo Mad Hatter Veteran

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    a couple of axes I'd like to see in the game can be found here, here and here
     
  10. Cuchulainn

    Cuchulainn Windmill Tilter

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    @Cujo Nice! The Hungarian Axe especialy looks cool. Was that a request, or do you figure you'll have Max up and running again soonish yourself?

    Cuchulainn.
     
  11. Cujo

    Cujo Mad Hatter Veteran

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    it was a request - I've lost a lot of my CDs and after a reformat the software as well :doublethu

    I was also thinking of a flame sword - one with a wavey blade, I was going to make one out of a greatsword by making wavey edges but how most of the swords work isn't quite as simple as that (in one game how they made it was a handle with a big rectangle blade and alphaed it to shape - to cut down on the complexity of the modle I think)
     
  12. Cujo

    Cujo Mad Hatter Veteran

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  13. Leksey

    Leksey Member

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    Cuchulainn - Cool work.
    I wanna play Co8 5.0 with kukri :)
    Ah and thank for the tip how to place weapon in hand. I also had this problem with Rolling Pin.
     
  14. Cuchulainn

    Cuchulainn Windmill Tilter

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    There are a lot of things we could play 5.0 with now thanks to your plugin. (claps) I'll post screnies of the kukri once I'm finished, I'm still havilng issues with the texture atm. Then it's on to the Hungarian War Axe. (Mwa Ha Ha ha)

    Not to seem like a greedy child on christmas morning but what are the chances of changing the plugin to handle more than one bone? I understand the holdup with animations, but a lot of the weapons/armor have multiple bones (helms, short sword, etc.).

    Cuchulainn
     
  15. Leksey

    Leksey Member

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    So they did not conatain any animations, but have multiple bones, Right?
    I think this could be done,because I have bone format specs.
    Will try to implement this.
     
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