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Sitra Achara - I got your private message on the Codex forum. The Strategy.tab is primitive. A lot of the commands do NOT work. They do...
After a full weekend of The Witcher, I can honestly say it is one of the best cRPGs I have played in this decade. Extremely well done. I have...
I also loved this game!! I re-visited it and played it once again on a newer rig a few years ago. It was still awesome. Just really well...
No, I didn't change the obj_f_scenery_teleport_to, but I suppose that would work. Instead I just used a teleport_with_fade to the new...
[edit: this is useful, but not as useful as I thought. You can't make a new icon for doors that will work with ToEE World Builder, so this will...
With a bit of scripting you could have it work anyway that you want. I haven't looked at the Wild Empathy script that you wrote, but I am sure...
Not a problem. In my own work there are tons of attack dogs. Most humanoid groups would have some sort of domesticated animal for...
I don't think counterspell for AI controlled NPCs was ever implemented by Troika. There might be a way to pull it off, but I haven't found it...
My script absolutely does make it so NPCs will take a 5' step before using a potion, provided that NPC is running the AI script I wrote. It...
I never actually tested this with KotB. So you will have to adjust. When I built the routine I wasn't using the Wild Empathy check... thus the...
This could be done. But before I add this I would want to make sure that everyone agrees that this should happen and... The other thing to...
Re: Beta: AI & Equipment handling I didn't look it up, I was just reporting how Troika did it. All I did was change it so that NPC's can...
Re: Beta: AI & Equipment handling It works just as when the PC player casts Silence onto the NPC. If they make the 1st save then the spell...
Beta: AI & Equipment handling BETA VERSION 1.0 Okay, well, here goes. I think I have everything properly included, but who knows. I am...
The system I came up with definitely works, but it definitely has problems as well. I have three script calls that can do the following: 1)...
Maggit - The AI improvements I will gladly offer to both CO8 and to KoTB, but a lot of what was talked about in this thread has to be done at...
I was actually thinking beyond KoTB. I haven't talked to Shiningted so I don't know what he is thinking for KoTB. I was just thinking for...
Clearly you don't want to have every enemy group be exactly the same, but at the same time you don't want to create encounters where there are...
I can script an NPC melee unit not to charge a pike (in most situations), but then what? I mean what should they do instead? If you have a...
In my own mod the sollution I find for everything is always diversity. Meaning that when I create a scene I try to maximize diversity by having...