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Even for combat it could be useful to see around a corner, or behind a door or something (if it did have limited AoE). But I don't think you can...
Yeah, I was quite surprised that it did that when I tried it out, too. Is that something Temple+ changed, or does it actually work that way in the...
I have plans to rework them. I could maybe get to that sooner rather than later. Based on the original module, I was thinking that the game would...
When a monster dies, the game checks a field that indicates who the last character that hit the monster was to figure out whether XP should be...
I haven't looked at how it works, but one thing you have to keep in mind is that 3E has rather absurd 'catch up' mechanics on the XP that...
That theory doesn't work anyway. I checked, and the only differences I can see are the factions and the 'will kill on sight' script. They're...
Oh I see. So this is actually an unusual situation where they decided to override parts of the proto entry with exactly the same information. Or...
I see. I didn't even know about mob files, but I see them in my dat extracts now. So, does that mean that every specifically placed creature has...
Yeah, I think that answers my question. I'm not really familiar with how the actual game locations are set up, so I didn't realize you could...
BTW, watch out for this guy. [MEDIA]
So, I've been fixing hydras (fast healing, more AoOs, etc.). And some of that involves editing protos.tab, which I've dropped into an override...
BTW, if anyone watching is not running temple+, I'd be interested to know if the cyllindrical stuff works in the base game. I think some particle...
Yo. So, I was playing with particle effects, and decided to finally try to figure out what some of the fields really mean, because the...
Yeah. I have no knowledge of modelling/animation, so luckily that part was already done. It just required reworking a bunch of game logic to make...
Have you been attacked by both zombies and skeletons? Try shield bashing (maybe with a holy shield). [MEDIA] Or maybe you need more hits to deal...
I figured out how to fix it. That is a 'special' weapon attack animation that can easily be distinguished from the one used for combat. Turns out...
If you're using Temple+, the 2-handed thing is probably my fault. I changed the animation code so that 1-handed weapons are animated in a way...
[MEDIA]
Yeah. I don't remember if I've tested the implementation, but that's how it's supposed to work. One thing to keep in mind, though, is that spells...
Normal eldritch blast is like a ray spell with a ranged touch attack, so it should get sneak attack damage as long as you're within 30 feet and...