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Have a look here:
Yes, with Temple+. See the modding wiki.
Note that once the update rolls out you should delete these overrides if you want to be future proof.
Sounds like a bug
I made a thread on the AI, shiuld explain how it wotks. You can also see the code for the AI system in T+, Ive recreated most of it.
You can target umconcscious with an explocitly selected attack from radial menu. Tge autoattack will avoid it to prevent wasting attacks by...
Small correction: this is unrelated to loading the game. It happens just the same, so long as you beeline to any of the new areas after the encounter.
The KS trailer festuring composite editing was fishy, but they also have through-the-lens shots and hands-on demos.
Don't even think about it if you don;t have thr time
Yeah, that number encodes it. The relevant func was pickerargsfromspell or sthg like that.
While Temple+ has certainly fixed a lot of crash issues, by no means does is cover all of them... this issue being one such example, which I have...
As far as I can tell this is further bugged in the sense that the X,Y coordinates the game uses to access the BMP are resolution-dependent. This...
Not sure whether this is a known issue, but if you load a game on a random encounter map and then travel to any of the new areas (Verbobonc,...
Thanks for understanding, and good luck!
Winston, I'll be frank. I think you spend way too much time on rules minutiae and fussing over little details. That is of course your prerogative,...
You haven't addressed my concern.
Fudge the rules
This is not a good idea, since vanilla code won't have that field, so you might be trying to access junk data in some cases.
In general you...
The bard stuff ia hardcoded in cpp (and it has no sneak attack fumctjonality).
What exacrly are you trying tp do?
I wouldn't waste time fixing imconsequential stuff. The Balor sword effect would be a nice fix I think (I guess no one has ever seen it?)