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Activity stream for all registered members at Circle of Eight Modding Community.

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  1. Sitra Achara replied to the thread Temple+ Modding Question.

    Yeah it's sthg i always wanted to get around to. Also worth considering making it possible to accommodate weapon groups a la pathfinder.

    Nov 16, 2018 at 7:07 AM
  2. Sitra Achara liked _doug_'s post in the thread Temple+ Modding Question.

    Thanks for the advice. I'll see about doing that. I think I could generate the feat info on the C++ side in LegacyFeatSystem and...

    Nov 16, 2018 at 5:45 AM
  3. _doug_ replied to the thread Temple+ Modding Question.

    Thanks for the advice. I'll see about doing that. I think I could generate the feat info on the C++ side in LegacyFeatSystem and...

    Nov 16, 2018 at 3:53 AM
  4. Badsirbrian replied to the thread Gnoll caves for KOTB CO8 mod for ToEE.

    Already working in it..its turning out great! I figured out how to use wb some but the split goes crazy with .bmps and the jpg puts the...

    Nov 15, 2018 at 5:12 AM
  5. Oleg Ben Loleg liked Allyx's post in the thread Realms Beyond: Ashes of the Fallen.

    A new ToEE-like game has recently been put up on Kickstarter, it uses the 3.5 D&D rule set as per the SRD and from the screenshots,...

    Nov 14, 2018 at 11:04 AM
  6. Sitra Achara replied to the thread Temple+ Modding Question.

    I'd prefer to auto-generate these per weapon feats.

    Nov 14, 2018 at 5:16 AM
  7. _doug_ replied to the thread Temple+ Modding Question.

    I wanted to get your opinion on something Sitra: I was thinking of changing the feats file reading code such that the child feats could...

    Nov 14, 2018 at 4:26 AM
  8. anatoliy replied to the thread 2D maps simplified gaming.

    Now, another approach is 2D maps without walls. And I'm really glad you've posted opinion that it would be weird , @Shiningted....

    Nov 13, 2018 at 12:29 PM
  9. anatoliy replied to the thread 2D maps simplified gaming.

    Thanks @Shiningted! The main reason, why there are so few modules is complexity of new modules creation. It's very time consuming. This...

    Nov 13, 2018 at 12:17 PM
  10. Shiningted replied to the thread Gnoll caves for KOTB CO8 mod for ToEE.

    "Sir Brian went a journey, and he found a lot of bad art, He pulled it out and modded it and blipped it on the head". Nicely done Sir...

    Nov 13, 2018 at 11:37 AM
  11. Shiningted replied to the thread 2D maps simplified gaming.

    Yes, folks have done this - the original Hickory Branch was done this way. Try again by all means. Ask or search around in here and you...

    Nov 13, 2018 at 11:32 AM
  12. Shiningted liked anatoliy's post in the thread 2D maps simplified gaming.

    [IMG] [IMG] I was wondering, if someone before have tried using 2D map without actual walls as simplified custom module in the ToEE...

    Nov 13, 2018 at 11:32 AM
  13. sigofmugmort replied to the thread Gnoll caves for KOTB CO8 mod for ToEE.

    ted is working on an update, reality just keeps hitting him in the head

    Nov 12, 2018 at 5:32 PM
  14. daveyd replied to the thread Realms Beyond: Ashes of the Fallen.

    Well they've officially met their funding goal with 3 days left to work towards stretch goals. Btw, one of their recent updates had a...

    Nov 12, 2018 at 12:48 PM
  15. Badsirbrian posted a new thread.

    Gnoll caves for KOTB CO8 mod for ToEE

    I decided to improve upon the incompleted knoll caves in the caves if chaos for the CO8 KOTB mod for ToEE as it appears there aren't...

    gnollcavespreview.png

    Forum: Mod Submissions

    Nov 12, 2018 at 12:21 AM
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