Circle of Eight mod 3.0.4

Discussion in 'General Modification' started by Huntsman, Jun 29, 2004.

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  1. Huntsman

    Huntsman Member

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    Okay, I'm starting a collection list here of things for the Circle of Eight mod 3.0.4. I'll have time to start the coding and testing in another week, so I should be able to post a new one in two weeks.

    So far, I know we want to include the npc levelup mod in the pack, with a note in the readme file.

    What else do we want to include? Please note, this is not a wishlist, simply a place for people to put fixes they found elsewhere, so I can get some sort of collated list to work from.
     
  2. Morpheus

    Morpheus Mindflayer Veteran

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  3. Huntsman

    Huntsman Member

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    Great, and just the kinda thing I'm looking for :)

    It's added to the list.
     
  4. Huntsman

    Huntsman Member

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  5. eL_PuSHeR

    eL_PuSHeR Member

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    Hello all. I have spent two days now running ToEE with CoE mod 3.0.3b patch and i think i have found a bug, but i don't know if it's related to Co8 patch or not. Here is what is happening: I arrived to the concubines room in the temple level where Heddrack is (did i spelled right?) and used a Dispell Magic spell to break Paida enchantment. I left one of my party members there (my party was full) and i escorted Paida back to her husband Volden. Well, when i returned to the temple level to recruit my companion back, he wasn't there (Elmo) and Paida reappeared again on the same room. WTF.

    [EDIT] Well, it turned out that Elmo was waiting in Hommlet's inn. So it seems it wasn't a bug, at least not a nasty one. I apologize.
     
    Last edited: Jul 4, 2004
  6. zhuge

    zhuge Established Member Veteran

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    My apologies. I've been dreadfully busy lately and could hardly keep up with the recent developments.

    I'll try to make a list here and add the links a bit later on. If there are any objections/problems, feel free to raise them. Remember, we're a team and in a team, every vote/opinion is equal.

    1)Rik Linkin dialogue fix
    2)Sickles - Pebz posted some art for the sickle inventory icon which looks a lot better than the scimitar inventory icon so I'd really like to get it incorporated
    3)Craftable items by Shiftyjim and Goongyae

    4)Brewable potions by Pebz - IMHO, some of those non-functional potions should probably be cut to avoid confusion
    5)Shuriken implementation by Pebz:
    http://www.ataricommunity.com/forums/showthread.php?s=&threadid=394011

    6)Wand of Fear changes by sir_toejam
    7)Bracer +5 still looted by NPCs (pointed out by miserychick)
    8)Restore original tutorial weapons
    9)Adjust Serena's looting to none
    10)Delete Spugnoir's extra feats (introduced by 3.0 mod pack)

    Optional (for the moment):
    11)Magic weapons - no glow by Pebz
    12)Hoodless cloaks by Pebz

    And most importantly let's not forget:
    13)NPC levelling fix by sir_toejam


    EDIT:
    14)Masterwork Maul weapon type (change from greatclub to warhammer)


    I hope we can also clear up any remaining typos/cosmetic corrections to the interface. These aren't crucial but at least it makes the buglist look less of an eyesore.

    Oh and I'm finishing a small dialogue mod and will be posting it within the next few hours, so stay tuned. :)
     
    Last edited: Jul 8, 2004
  7. miserychick

    miserychick Member

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    Also, the Wand Of Cure Moderate Wounds in the salamanders chest on the fire node is getting looted too.
     
  8. zhuge

    zhuge Established Member Veteran

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    Yikes, a whole bunch of wands don't have OIF_NO_NPC_PICKUP

    Wish there were an easier way to deal with the problem. Hopefully when Steve gets that 3rd official patch out, that will mark the last of our troubles with this irritating issue.
     
  9. zhuge

    zhuge Established Member Veteran

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    Edited post of things to include for Shuriken. Included Masterwork Maul weapon type modification.

    I'll try to get the tomes ready as well but these may take some time so there's no problem if they miss the update.

    Other possible things to include are creature special abilities and AI modifications. But I think these will probably have to wait for another update.
     
  10. Shiftyjim

    Shiftyjim Member

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    Zhuge, I haven't got many items left to post (maybe a dozen or so - I'm finding the other items I wanted to do impossible to implement) so I was going to move on and have a look at some of the creatures and add missing abilities, correct stats etc.

    Can you point me towards some sort of creature list (pdf format for example) that has the correct 3.5 versions of these creatures?

    I don't own any of the PNP manuals myself and trawling the net hasn't been of any use yet.

    Cheers for your help!!
     
  11. zhuge

    zhuge Established Member Veteran

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    I get most of my sources from:
    http://www.wizards.com/default.asp?x=d20/article/srd35

    Certain things like Galeb Duhrs were in 1e and 2e but may not have a 3e version. So it is worth trying to find a site which has already done the conversion for you:
    http://www.enworld.org/cc/converted/crypt/galeb_duhr.htm

    and an initial 2e or 1e example of it for reference:
    http://tower.onego.ru/pages/mm/MM00104.htm

    Note that:
    1)It is an elemental (coded as aberration in ToEE)
    2)It has SR15 (?coded as DR15/all in ToEE, I would probably change this to either DR5/magic to respect Troika's wishes(?) or no DR at all to be true to the conversion)

    I leave the rest in your capable hands. :)
    Happy hunting.
     
  12. Huntsman

    Huntsman Member

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    ShiftyJim:

    Not an optimal solution, but I have a copy of the 3.5 Monster Manual. If you send me a list via email of creatures you need stats for, I can return the requested entries. Not very quick or easy, but it's an option :) Also, Ghaleb Dhurs are not listed in the Monster Manual; I would guess they will be in the Fiend Folio or MM 2 (I think those are out for 3.5, or at least 3.0). Xorn, another Earth plane outsider, have DR 5/bludgeoning. More closely (IMO) would be the gargoyle (known for stony skin) at DR10/magic. I'd think DR 15/magic would be appropriate for them, but that's just my guess at this point. For more points of comparison:

    Stone Golems--DR10/Adamantine
    Earth Mephit--DR5/magic
    Salt Mephit--DR5/magic

    That's all the stone/earth or related creatures I could find. I'd say something around DR10/magic would be appropriate.

    To everyone else, I'll start working on the changes tonight. We seem to have added up a pretty large amount, so it may take me a bit to get them coded and make sure it runs.
     
    Last edited: Jul 11, 2004
  13. OracleBoyd

    OracleBoyd Member

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  14. xbAInx

    xbAInx Member

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    correspondence

    I don't want to be a burden... but is there any way we can put together a list of updates/mods that will be available in the newest patch..??

    There's TONS of great new content that I see posted here and there, and I'm just curious as to what will actually make the cut, and what won't. . .

    Thanks a pantload,

    xbAInx
     
  15. Shiftyjim

    Shiftyjim Member

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    Thanks for all the help guys with tracking down this stuff.

    I actually already had the srd info but it was nowhere near complete so I'm filling in the gaps using the site that Zhuge has pointed me towards.

    I haven't done anything as yet as I've been busy trying to find a new job but I have been browsing through a comparing a few creatures now and again.

    Can anyone tell me why so far I haven't found a single creature whose in game stats match what they should be as per the 3.5 rules? Almost all the creatures I've looked at are underpowered to some degree. In many cases they are far too weak.

    Was this a deliberate change by Troika perhaps? Does anyone know?

    The Galeb Dhur for example should be as follows (i think), the current stats are in brackets.

    Str 25 (22)
    Dex 8 (10)
    Con 22 (20)
    Int 12 (11)
    Wis 12 (16)
    Cha 12 (12)

    Attack - Slam +12/+7 (Slam +11)
    Damage - 2d8+10 (1d8+6)

    Bonus types:
    DR 15/all - shouldn't be there
    Fire resistance 15 - should be 10
    Electrical Immunity - Missing!

    Skills:
    Hide, Listen & spot - all missing
    Instead we have concentration, diplomacy, perform!?! and sense motive.

    Feats:
    Iron will - should have Alertness & Power attack instead

    Am I missing something obvious regarding why these are so different?
     
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