Zoltec's mod for temple plus 1.0.64

Discussion in 'General Modification' started by Zoltec, Aug 13, 2018.

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  1. Zoltec

    Zoltec Pгōdigium

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    Heres the histachii, I haven't got time lately I might give this a model update due to the big bump on its shoulders.

    [​IMG]

    Revised - mummy left

    [​IMG]

    [​IMG]
     

    Attached Files:

    Last edited: Jul 21, 2019
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  2. Endarire

    Endarire Ronald Rynnwrathi

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    @Allyx You'd like also need an Iron Golem model and Red and Blue Myconids.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I believe Iron Golems have already been added, and the Myconids can be reskinned from existing ToEE plant monsters from Zuggtmoy's hidden level of the Temple.
     
    Last edited: Jul 20, 2019
  4. Zoltec

    Zoltec Pгōdigium

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    Mummy needs more retexturing (neo-orog still in the works). Histachii revised - post updated.

    [​IMG]
     

    Attached Files:

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  5. Zoltec

    Zoltec Pгōdigium

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    neo-orog

    [​IMG]

    revised neo-orog

    [​IMG]

    [​IMG]
     

    Attached Files:

    Last edited: Aug 2, 2019
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  6. Zoltec

    Zoltec Pгōdigium

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    I have been sick for a while now, and not able to work on other models lately. But here's the revised neo-orog model, I found a problem, even when I hid the points inside the gnoll's body, the points of the gnoll tail is still waving and noticeable specially if it was attacking. If only the changes on the hex code that I am doing in the .skm file is compatible with temple plus that would be great, on the other hand on the vanilla game it was working. I have to reuse a bugbear model. I will sent you soon Sitra the hex edited .skm files to inspect why it is not working, thanks!
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    I don't remember what exactly, but from what I recall the fact that the vanilla game is tolerant towards missing vertices leads to other problem. The whole animation system is quite a clusterfuck, with many models having mismatches between the SKM and SKA files.

    Unfortunately I cannot guarantee a fix anytime soon.
    I'd like to be able to complete the animation plugin, but I have so little spare time nowadays that I'm not sure it's going to happen either.
     
  8. Loial

    Loial Member

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    Sorry, that's not adequate. All of your spare time and then some is what's required.
     
  9. Zoltec

    Zoltec Pгōdigium

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    My next Icydemon will be out in a few hours at moddb.

    New tiefling race texture and duergar / svirfneblin texture which was out on my unreleased version, others are stated in the readme file enjoy

    https://www.moddb.com/mods/na37626/downloads

    :cool:
     
  10. Endarire

    Endarire Ronald Rynnwrathi

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    Thankee!
     
  11. Zoltec

    Zoltec Pгōdigium

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  12. Zoltec

    Zoltec Pгōdigium

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    Hey Icy Demon Hailstone version 7.5 will be out in an hour, enjoy! :D

    LINK
     
  13. Endarire

    Endarire Ronald Rynnwrathi

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  14. Zoltec

    Zoltec Pгōdigium

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  15. Isewein

    Isewein Established Member

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    Some feedback:

    -Much more convenient UI at higher resolutions. Seems to work seamlessly.
    -Overriding a hair colour with the new styles is a bit counterintuitive, but I assume there is no other way to achieve this?
    -The "realistic" water looks less realistic to me than the original. What natural body of water is so clean you can see all the way to the ground?
    -Thank you for saving Dwarven beards!
     
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