Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by Necroticpus, Aug 27, 2010.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    It's not possible without some .dll hacking, most likely.

    That must have been a test PC that snuck in there (though I'm not sure how) ... we'll get rid of it.
     
  2. gazra_1971

    gazra_1971 Knights of Legend

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    When looting the corpses of certain monsters with long names like Greater Temple Bugbears, their names don't fit in the looting interface screen (see screenshots below).

    When the Juggernaut charged my character, it made an Unarmed Strike which did only 1d4+10 damage (see screenshot below). However, in subsequent rounds, I believe the Juggernaut did its normal Slam attack for 2d6+10 damage. When I fought the Juggernaut in the PnP module The Temple of Elemental Evil, my Dungeon Master made the Juggernaut do 10d6 damage. I'd like to see the Juggermaut in this computer game also do 10d6 damage so that it would make that combat more challenging and authentic to the original PnP module.

    It's easy to spot unidentified Potions of Poison - they're the blue potions that don't have a number in the lower right corner of the square that the potion occupies in the inventory interface screen (see screenshot below).

    After I started using the no-cd crack for this game, when I used the lower chest in my Nulb house, and I tried to place an object in a blank slot in the chest, I experienced the following interface corruption (see screenshot below). Those 55 potions of Cure Light Wounds were in the bottom right square of the character's inventory.
     

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  3. gazra_1971

    gazra_1971 Knights of Legend

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    All 4 of the Will-o'-Wisps in the room with the statues on level 3 of the Temple of Elemental Evil buff all of the player's characters with 4 Courage effects (see screenshot below). I checked the D&D 3.5 SRD and Will-o'-Wisps don't have any special abilities like aura of Courage. Is it possible to get rid of the Courage effect that Will-o'-Wisps cause in this game?
    P.S. I just noticed that one of the statues in the Will-o'-Wisp room is missing.

     

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    Last edited: Nov 1, 2010
  4. wizgeorge

    wizgeorge Prophet of Wizardy

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    The Wisps have the feat aura of courage. It should go away after they are dead. The statues are non-functional. Just for decoration.
     
  5. twisty

    twisty Morose Marauder

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    After defeating the slavers and going immediately to Verbobonc, as per the script, I earned enough XP to level up my entire party. At this stage I suddenly noticed that the Spiritual Weapon my Cleric summoned towards the end of the battle remained with my party. It was quite amusing to give him a Weapon Specialisation Feat of Great Sword. Although I have no way of getting rid of him other than by him dying in combat, he is now a permanent member of the team and remains so even after sleeping and travelling to other areas. This is too bad a thing though, as he can be fairly handy in combat, albeit with the drawback of scaring the locals when travelling to the villages.

    I'm not sure if this bug shipped with Vanilla, but I suspect that this occurs as a result of being sent immediately to Verbonc following the dialogue with the freed slaves. (Version: 5.8.2 NC Beta). I might try summoning a Balor next time and see if I can add him to the team permanently.

    [​IMG]
     
    Last edited: Oct 30, 2010
  6. General Ghoul

    General Ghoul Established Member

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    Male aberration ?!? :vampire:
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    @gazra, are you sure you didn't create 'Drood' yourself? He's not in my game.
     
  8. Czartchonn

    Czartchonn Member

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    A question concerning the upcoming update. Do I need to start over from scratch? I've only recently started my game so it's not a major thing. But I'd rather not keep playing only to have to restart once it's released.
     
  9. wizgeorge

    wizgeorge Prophet of Wizardy

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    You can always download the latest mod, like to MyDocuments and activate it later. The mod updates require a new game. Just finish the game your on and update when you're ready.
     
  10. bradrinwi

    bradrinwi Established Member

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    up coming updates? any rough guess when?
    I was in the buiness for years so i know any date has a standard dev of +- 6 mos -2 yrs LOL
    though i must say you guys seem to be a lot more accurate than that
     
  11. chengc02

    chengc02 Member

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    Hello people, I am new here.

    I have a few bugs I encountered after installing the newest mod...

    I am pretty sure I've installed it the right way (followed the instruction)...

    First, the goblin in the starting village (below the church) has disappeared.

    Second, whenever I enter the lower level of the moathouse, the game crashes, it crashes whenever I tried to save. After several tries I managed to walk to the Ogre area without crash but the Ogre, like the goblin, has disappeared..

    If the above problems had already be named out... I am sorry that I couldn't quite find them...

    Thanks for the help.
     
  12. gazra_1971

    gazra_1971 Knights of Legend

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    wizgeorge, you were right - the Courage buff is indeed being caused by each of the Will-o'-Wisps. Thanks for explaining what was going on in my game.

    I am 100% certain that I did not create the pregenerated PC named Drood. I have noticed that pregenerated PCs have their file (e.g. Giant.ToEEPC) automatically created by the game sometime after I have run the game. See screenshot below for the time that the game created the Drood.ToEEPC file on my computer. I am using Windows XP SP3.

    Yes, you need to start over again from scratch when you activate and play a later version of the Circle of Eight Modpack. Once you've activated a new version of the Circle of Eight Modpack, you can remove your old versions of the Circle of Eight Modpack by doing the following:
    Navigate to your ToEE root directory and delete whichever named .tfm ('Circle of Eight Modpack 5.8.1 NC BETA.tfm' or whatever) file you want to get rid of. You should also probably delete the corresponding text and jpeg files too. After you do that, they won't show up in the TFE-X menu anymore.

    The goblin was removed from the Circle of Eight Modpack - this is not a bug. You now loot Black Jay's ring elsewhere in the game (the location depends on your party alignment).

    The ogre (Lubash) should most definitely be there. The fact that the ogre isn't there in your game and that your game keeps crashing whenever you try to save the game in the moathouse dungeon means that something is seriously wrong with your game in the moathouse dungeon. I never experienced any crashes when I cleared out the moathouse dungeon, but I NEVER save the game during combat because half of the times that the game crashed to desktop in the past for me was when I was saving the game during combat.

    I checked the D&D 3.5 SRD and Will-o'-Wisps are not supposed to have any special abilities like Aura of Courage. Is it possible to get rid of the Courage buff that each Will-o'-Wisp gives to all of the player's characters when fighting Will-o'-Wisps?
    Despite trying many times, my party cannot find the secret door in the secret passage (that is adjacent to Falrinth's room and Smigmal's room) that leads to the secret ladder on the main complex of level 3 of the Temple of Elemental Evil (see screenshot below). I found the secret ladder at the other end first (i.e. in the main complex) and I have not used the ladder yet. Is the fact that I found the secret ladder at the other end but have not used it the reason why I can't find the secret door in the secret passage (that Falrinth's room and Smigmal's room are adjacent to)?

    All Potions of Poison (both unidentified and identified) do not have a number in the bottom right corner of the square that the potions occupy in the inventory interface window (see screenshots below).

    The long description for the Scarab of Proof against Poison makes no sense (see screenshot below). It states:
    "A Scarab of Proof against Poison grants the wearer a +4 luck bonus of +3 to all saving throws against poison."

    You can't SHIFT-click Masterwork Thieves' Tools or Merchant's Scale.

    The Wakizashi +1 are already identified when you loot them from each Smigmal Assassin Henchman's corpse.

    What is the function (if any) of the Unicorn Ring?
     

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    Last edited: Nov 2, 2010
  13. Oakheart

    Oakheart Member

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    ohhh 5.9.3 happy happy joy joy.
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    We're reliable with the big releases (the .0s), but we deliberately don't put dates on the update releases because it's just a matter of finding the time and putting a lid on it at some point. I'd say another couple weeks for 5.9.3.

    It should be.

    I'll take a look at it.

    Okay.

    Gnomes may like you if you have it. Wonnilon does, and maybe Prince Zook in Verbo, can't remember.
     
  15. General Ghoul

    General Ghoul Established Member

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    It summons a 12HD unicorn to fight for you, but only works for virgins, so no go for your characters.
     
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