Separate names with a comma.
While Temple+ has certainly fixed a lot of crash issues, by no means does is cover all of them... this issue being one such example, which I have...
As far as I can tell this is further bugged in the sense that the X,Y coordinates the game uses to access the BMP are resolution-dependent. This...
Not sure whether this is a known issue, but if you load a game on a random encounter map and then travel to any of the new areas (Verbobonc,...
Thanks for understanding, and good luck!
Winston, I'll be frank. I think you spend way too much time on rules minutiae and fussing over little details. That is of course your prerogative,...
You haven't addressed my concern.
Fudge the rules
This is not a good idea, since vanilla code won't have that field, so you might be trying to access junk data in some cases.
In general you...
The bard stuff ia hardcoded in cpp (and it has no sneak attack fumctjonality).
What exacrly are you trying tp do?
I wouldn't waste time fixing imconsequential stuff. The Balor sword effect would be a nice fix I think (I guess no one has ever seen it?)
No to both I think.
You can extend the spell rules reader to get this info. I think I;ve already done this for summon spells.
1. Not sure, check out the stuff in combat system that handles ending turn. If not you can add.
2. Yes, check out the bard stuff for example.
Why do you need 10 checkboxes???
If you need more args, you should probably use something different to store your data.
I don't know about reach, that's hpw ot is in the orignal...