Separate names with a comma.
That might explain why I tried to get this map working at least 3 times and still couldn't get it right.
Currently, To gain access to that map you need to first find the files for the Day map, recombine them into a single image, fiddle with the colour...
Yep, I'm not sure why this map in particular gave me issues when splitting it, I had the same issues with another outdoor map but managed to fix...
Going strong is a bit of an overstatement, I've not put any effort into it in years. There is enough content here to get you through 4 levels of...
TLDR: It's the most current release version, yes. I do have files to add to it saved somewhere, but I'll have to work out the installation order...
I did alter which domains were granted by the various deities for the IWD mod, I assume we are talking about new domain special abilities like...
Zip the save files up, upload it to Onedrive or Dropbox, then share a link to the file. Paste the link below.
@Oleg Ben Loleg You need to upload the other 3 files with the same name as well as that thumbnail picture, they have the same name before the dot,...
Does it work correctly if you start a new game? I would assume your old saves are incompatible due to the changes the mod makes.
I assume you are referring to the quest given by the smithy to get access to his Masterwork weapons, the Giant in Emridy Meadows will drop the...
I just had to check out what was going on now that I'm not at work. Any PC can tell Spugnoir's Familiar to pop back into his pack, Sougnoir...
If Spugnoir is unable to initiate dialogue with his familiar after it has been summoned, he will be unable to put it away. If you have a save from...
So an NPC's familiar is not able to be recalled to the backpack? I mean that kinda makes sense since NPC's can't initiate dialogue for you.
Select the spellcaster who created the Familiar item, open their radial menu, select talk, and target the Familiar to open a dialogue box, tell it...
Select the owner of the item to talk to the Familiar.