Temple+'s Halfling Sub-races using Gnome PC model?

Discussion in 'General Modification' started by Crusism, Oct 12, 2019.

Remove all ads!
  1. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    Temple+'s Halfling sub-races (i.e. Tallfellow, Strongheart, and Ghostwise) are using the Gnome PC model instead of the Halfling PC model (i.e. the Common sub-race Halfling). Is this intentional, or is this an oopsie?

    I thought to ask since the Common Halfling still looks like... Well, a halfling, whereas Tallfellow, Strongheart and Ghostwise halflings all look like gnomes.

    I had already tried re-installing the entire game and Temple+ but this problem still persists, so I'm wondering if this is a problem or if this is intentional? I have the latest Temple+ installed, and I'm using GOG's TOEE with Co8 NC installed.

    By the way, I'm sorry if this is already detailed somewhere but I just wanted to be sure since I couldn't find that.
     
  2. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,613
    Likes Received:
    537
    Crusism likes this.
  3. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    Is there a way for me to fix it on my own for my side? Maybe adding something into the overrides folder?

    I wouldn't want to trouble you guys for an update just for this. At the same time, I feel like clawing my eyes out when I see "Strongheart Halfling = Gnome". X'D
     
  4. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    290
    Likes Received:
    117
    Crusism likes this.
  5. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    290
    Likes Received:
    117
    Updating these files might fix the issue.
     

    Attached Files:

    Crusism likes this.
  6. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    How should I install these into the game folder? Do I throw all four files into the "overrides\rules\races" folder?

    Is this in Temple+ 1.0.75? I downloaded Temple+ from Mod DB; I didn't realise that there was more to update. o_o'
     
  7. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    290
    Likes Received:
    117
    I don't think those changes have been released yet. They should be in some future version of temple+.

    The paths should be as follows:
    rules/protos/subraces.tab
    rules/races/*.py

    I think putting them in the overrides folder should allow you to use the new version of the files.
     
    Crusism likes this.
  8. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    So, good news: it worked! All of the Halfling sub-races - now - look like Halflings. Thank you so much. xD

    But there's some super bad news: now,...
    1. Male "Gold Dwarf" looks like a Female Human
    2. Female "Gold Dwarf" looks like a Male Dwarf
    3. Male "Wood Elf" looks like a Female Elf
    4. Female "Wood Elf" looks like a Male Elf
    5. Male "Common Gnome" looks like a Male Human
    6. Female "Common Gnome" looks like a Female Human
    7. Male "Svirfneblin" looks like a Female Human
    8. Female "Svirfneblin" looks like a Male Human

    I found out about this when I loaded up my save game and found that my entire party's races were jumbled and even changed (e.g. my "Gold Dwarf" character's race turned into a "Svirfneblin" race but looked like a Female Human) (Is the race change caused by a change in the "raceSpec.proto_id" or something?). So, after, I went into the character creation menu and then I checked the model of every race and gender, and I found that the following above were jumbled and turned abnormal. I have attached screenshots for a more accurate idea of what models are being used in case I'm wrong descriptively.

    I'm guessing that the new Female Wild Elf line update in the latest "subraces.tab" made the rest of the Temple+ 1.0.75's races files out-dated (and using the wrong "raceSpec.proto_id")? At least for the above?

    If so, I can always put off playing a Halfling until Temple+ 1.0.76 rolls out, or find a way to update every races files' "raceSpec.proto_id" based on the latest "subraces.tab".

    @_doug_ , please do share with me your thoughts about this.
     

    Attached Files:

    Last edited: Oct 13, 2019
  9. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    290
    Likes Received:
    117
    Looks like you need the whole directory. Here it is.
     

    Attached Files:

    Crusism likes this.
  10. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,613
    Likes Received:
    537
    Note that once the update rolls out you should delete these overrides if you want to be future proof.
     
    Crusism likes this.
  11. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    Alright; I just tested this.
    Now, using the latest "subraces.tab" and all the races files in the zip provided, 1. to 4. stopped happening when making a new character, but all the gnomes still look like humans/halflings (screenshots provided).

    On a side note, only two of my save game's party members' races (and gender) are changed now (when using this override): my Male Gold Dwarf (who turned into a Female Svirfneblin) and my Male Strongheart Halfling (who turned into a Male Gold Dwarf).

    I tried changing my Male Gold Dwarf back to normal via console commands, but - even though the game acknowledges the changes - he's still using a Female Human body (he got his beard back though). o_O

    Is there anyway I can fix my poor boys? X'D

    Noted.
     

    Attached Files:

    Last edited: Oct 15, 2019
  12. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    290
    Likes Received:
    117
    Sadly, I don't know what you could do to fix the protos mid game. I think you would have to restart to get everything correct.:(

    As far as the gnomes go, the .py files and subraces.tab look correct. What do you think looks off about the way they are displaying? They seem to have a different texture than humans or halflings.
     
    Crusism likes this.
  13. Crusism

    Crusism Member

    Joined:
    Jan 24, 2015
    Messages:
    6
    Likes Received:
    1
    Actually, never mind. I had just realised that I am such an idiot in this case; I kept thinking that Gnomes were supposed to be using the Dwarf model but without beards. My bad for the confusion; I'm sorry. ><'

    Edit: Yeah, I just did that; I went to the inn, deleted my old bugged characters after emptying their equipment, remade them from scratch, and used the console to fix 'em up to the current state of the game. It doesn't seem to be affecting the story in any way so far.

    Regardless, thanks for everything, Doug, especially for your time throughout; it's really helped me understand the inner workings of the game a little more, and has especially helped me with the confusion of halflings bugged into looking like dwarves/gnomes. :)
     
    Last edited: Oct 17, 2019
    _doug_ likes this.
Our Host!