[BUILD] Dwarf Cleric/Fighter

Discussion in 'The Temple of Elemental Evil' started by FredSRichardson, Jun 3, 2012.

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  1. Daryk

    Daryk Veteran Member

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    +16 BAB (true BAB, not just to hit bonuses) gets you four melee attacks per round on a full attack. A 20th level Cleric (without a Divine Power spell up) only has a +15 BAB.
     
  2. sirchet

    sirchet Force for Goodness Moderator Supporter

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    I stand corrected.

    A +6 belt of Strength can help your cleric hit more often and for more damage. :p
     
  3. FredSRichardson

    FredSRichardson Established Member

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    Yeah, let me see if I can get this right... cleric gets 3BAB/4 levels, fighter gets 4BAB/4 levels.

    20th level cleric has 15BAB, a cleric-16/figher-4 gets 16BAB. So if you really want those 4 attacks then the 4 fighter levels are worth it.

    I'm not sure if divine might gives you the extra attacks or not...
     
  4. Daryk

    Daryk Veteran Member

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    Per the Rules as Written (RAW), it does: http://www.d20srd.org/srd/spells/divinePower.htm
    I'm not sure exactly how it's implemented in ToEE. I don't normally buff much prior to combat, at least not by the time I'm high enough level to cast Divine Power. Rapid Shot and a crafted composite bow are usually enough.
     
  5. FredSRichardson

    FredSRichardson Established Member

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    I was pretty impressed with my pure class cleric with divine power. I even extended it. However, he was missing that cleave, and I probably should have pumped points into CON instead of pumping WIS so he could at least act like a damage sponge.

    I'm not convinced I want to go the mobility/spring attack route. I still like the idea of a cleric that can hit something. Hmm...
     
  6. sirchet

    sirchet Force for Goodness Moderator Supporter

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    And that arena prize works nicely for a cleric. ;)

    Divine Power as per page 30 of the TOEE game manual;

    Divine Power: (Evocation) Gain +6 enhancement bonus to strength and you gain one temporary hit point per caster level.

    Yeah, nothing about an extra attack as far as TOEE sees it.
     
  7. FredSRichardson

    FredSRichardson Established Member

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    I remember reading that too. I'll have to play test it and see ;)
     
  8. FredSRichardson

    FredSRichardson Established Member

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    Hmm... Will a amulet of wisdom give me bonus spells? If not, then I think I want to dump those skill points in wisdom and wear the belt.

    I know that items used to not give bonus spells, but maybe this has been fixed?
     
  9. Pygmy

    Pygmy Established Member Supporter

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    I am sure every 7th level pure cleric with divine power I've played had 2 attacks per round. Incidentally you really need to squeeze craft wondrous item in as your 3rd level feat (requires 3 levels of pure cleric at start). The benefit of this is that the bard controller build now becomes possible without committing a feat to craft wondrous item and a second level spell slot to Eagle's Splendour [for Heroism]. [If you are into archery you might keep craft wondrous item and swap Eagle's Splendour to Cat's Grace (not on the cleric spell list)]

    Thanks to Gaear's correction LN Clerics of Wee Jas now rebuke undead - this means an LG party with a band of pet undead each of which is subject to bard inspire courage - An early crafted circlet of persuasion + cloak of charisma + inspire competence + heroism are all going to increase the power of undead you can control.

    Apparently recruiting arena undead wizards screws the game though....
     
    Last edited: Jun 5, 2012
  10. FredSRichardson

    FredSRichardson Established Member

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    Hey Pygmy, yes, I think there are a few extra skill points that I'm dumping into an otherwise useless skill. UMD is a nice idea.

    However, I do plan on having a bard in the party, now that I have some idea of how to build one :)

    I think a few fighter levels early on will help survivability until I get divine might. I'm keen on trying the war domain because I never have and all those longswords are going to go unused otherwise. OTOH, I haven't tried some of these other neat domains.

    A cleric flavored party could be quite cool =)
     
  11. FredSRichardson

    FredSRichardson Established Member

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    The amulet of wisdom +6 does give bonus spells. Those should max at a Wis of 22, so for the bonus 6th level spell I should only need a 16 wisdom. With that, I don't feel too bad about starting with a 18 str and 18 con :p (OK, so I like to power twink my chars...)
     
  12. Pygmy

    Pygmy Established Member Supporter

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    If you'll forgive me

    I still think a war domain cleric taking fighter levels is rather like owning a dog and barking yourself.
     
  13. Philip

    Philip Gruff Warrior

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    I love Fighter-Cleric combos for earlier levels but in later levels I hit the strange dilemna where I don't know whether to fight or cast.

    They're usually good front line fighters nearly as good as pure fighters and all the lovely spells they have seem to go to waste.
     
  14. Daryk

    Daryk Veteran Member

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    That's what the shift key is for: converting all those unused spells into healing after a fight.
     
  15. FredSRichardson

    FredSRichardson Established Member

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    Yeah, I found the healing and the conjuring to be really useful. I just wished I could hit something...
     
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