Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by Necroticpus, Aug 27, 2010.

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  1. GuardianAngel82

    GuardianAngel82 Senior Member

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    Thanks. That answers my questions. Delete .tfm and associated. :thumbsup:
     
  2. cezmail

    cezmail Gorboth's Rider

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    Not sure if it may just be my install, but I downloaded the new 5.91 and started a new game. I have a Dwarf Sorcerer and I have his read magic set on a hot key. Well it seems like he has a helm of read magic as he never runs out of 0 level spells.

    Anyone else ever had this come up either in this version of the game or a past module?
     
  3. cezmail

    cezmail Gorboth's Rider

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    Some further playing with 5.91 and I have yet to see Armarlo or Calmert renew their inventories. I even tried to rest for 30 days 6 different times and at none of those checks did they have anything new. Armarlo keeps saying he is finishing a new batch and will soon have some new stuff, but nada. Not sure if I may have a bugged install. though I had used this install with 5.5 through 5.8 and had no troubles with him renewing his arrows and bows.

    Anyone else encountering this in the 5.91?
     
  4. General Ghoul

    General Ghoul Established Member

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    Did you go elsewhere via the world map? Seems like they want you to leave town and then come back.
     
  5. cezmail

    cezmail Gorboth's Rider

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    Yes I have. Went to several other maps, in and out of buildings and waited several days and still no dice on the shop inventory renewal.
     
  6. cezmail

    cezmail Gorboth's Rider

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    Just a follow up on this, that after gaining two more levels, my sorcerer is no long the endless wonder with read magic. Not sure what happened, but he now casts his 0 level spells at the limits set by level.
     
  7. Ank

    Ank Established Member

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    @cezmail
    don't know about that spell, but in 5.9.0 i was able to use a 'teleport' with 0 charges' left and it didn't caused any aparent bug , tho i did a reload just to be on the safe side (unpredictable future CTD's are not on my crismass list, plus if it can be done it doesn't mean it should be done... its cheating ...... good thing i saw yr post and it reminded me about my teleport incident' ;) )
    Speaking of CTD's every time (on 3 difrent ocasions ) i try to use chain lightning on a massive number of units like 15+ the game has an instant crash an my windows gives me the traditional 'there goes all yr unsaved work down the drain' :)
     
    Last edited: Sep 10, 2010
  8. Gaear

    Gaear Bastard Maestro Administrator

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    Okay, I had a look at the Wilfrick/Welkwood Bog battle with a 16th level sorcerer with Cone of Cold spells and a 16th level druid with Call Lightning Storm, and they indeed go down easily. That's a shame, because that was probably the battle I had the most fun testing (with something less than a 16th level party, obviously). I think if you were lower level you would find the battle rather unique and interesting, and you wouldn't think the box tactics were stupid combined with the healing support and offensive spells from the clerics and wizards respectively, inside the box. I'll have to have a think about this, because I really don't want to go down that give-em-all-rings-of-resist-everything road, because that gets cheesy. I'm almost tempted to just transform it into a lower level (for the party) encounter. We'll see.

    The idea is to keep you from closing the distance, or at least make you work at it. They are obviously approaching it defensively, unlike basically every other battle in ToEE.

    Everyone is close together so the healling will be readily at hand, and so that they can take advantage of the impenetrable box. Basically, if you didn't have AoE spells that can easily overcome them (or other insta-death spells that I'm sure would work as well, although you'd need a lot of those), the whole thing would be an entirely different story.

    All that would serve to do is completely nullify their tactics, as the barrier would restrict their movement (when the time comes to move), and offer protection on only one flank instead of four. Spreading out the formation would allow free access into the spellcaster area, so say goodnight healers and bombardiers. They need to be tightly grouped in order to keep you out (that's just an engine thing), which is what their entire strategy hinges on.

    If they were back there alone, they would be safe from melee attacks only as long as it took you to send somebody up there. Inside the box, they are completely safe from melee attacks, no matter what you do (although it's possible you might get a polearm in there, never tried that), for as long as the box's integrity is maintained.

    Meh, the casters already buff, and they've already got lesser or greater fire resistance rings. The buff game can be like the ring game after a while.

    The wizards aren't short on offensive spells as is.
     
  9. cezmail

    cezmail Gorboth's Rider

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    Thanks Ank for the heads up on your own experience. I agree that just because you can get away with something is not a reason to abuse it or use it to cheat. As you may have read above, my own quirk did go away after some level gains.
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Regarding Armario, are you talking about him refreshing his regular inventory or switching to his masterwork inventory?

    I looked at the masterwork routine and I see that it's broken ... the thing is, it's been broken since 5.6, so I hope you were talking about regular inventory when you said it worked before. ;)

    Although, I thought somebody just got done saying he didn't refresh his inventory.
     
  11. cezmail

    cezmail Gorboth's Rider

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    Sorry, should have been clearer, I did mean his masterwork inventory. I may have had the 5.5 play through mixed up with the 5.8 when I was able to get lots of arrows for my bow specialists. :D They sure use up those arrows when you are not careful with full attacks.

    Thanks Gaear for checking and confirming it was not just me with the non renewing of the inventory for Armario. I can live with that for now, just means more trips to Brother Smythe.
     
  12. cezmail

    cezmail Gorboth's Rider

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    Not a real bug but when I am resting at the Wenching Inn upstairs, phantoms of Jedi the Jackal seem to heal 1 hit point at a time. Now there are no bodies there, as Jedi has been dismissed each time , but a remnant seems to linger in the room.
     
  13. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    Playing 5.9.1 right now. I'm about to hit HB. I've seen 2 issues that I got playing 5.9.0 again and a brand new issue.

    First, the sound thing. Disabling intro movies didn't remove it. I don't know what's causing it but it is weird. It eventually goes away on it's own after a while. Very odd.

    Second, I got the brother smythe blooper again. It happens because you have one or more of those special items from Rannos and Gremag. The first time in 5.9.0, I had all of the special items in my inventory. This time in 5.9.1 it happened and I only had the merchant's scale in my inventory. Screenshot below. BTW, what the hell does that thing do anyways? It doesn't have a shift click. Does it add 4 to the appraise skill or something? I tried equipping it but you can't equip it.

    Lastly, the moathouse respawn. I was very saddened, shocked, frightened, confused and hurt that the groaning spirit, bodaks and shadows were removed from the bugbear den. That was an excellent encounter, the best of the whole moathouse respawn! No amount of skeleton gnolls can ever replace it! Please, please bring it back! But leave the extra skeleton gnolls in there. Maybe add a few hill giant skeletons. :yes:
     

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  14. wizgeorge

    wizgeorge Prophet of Wizardy

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    ChainLightning and the wand will do a max of 12. Anything more and CTD.
     
  15. Ank

    Ank Established Member

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    Thanks wizgeorge good to know ;)
    on this 5.9.1 round i think i'm gonna pay extra attention to spell cast testing and map out any bugy misshaps' just so i ensure i don't get the s*** anymore (so far may list has 3 : 12+chain lightning CTD, functional 0 charge' teleport and acid fog permancy(with the added bonus of a perverse constant speed decrease on those hit by it)).
    Humm i wonder if this topic shoudn't have a thread of it's own called smth like: magical failiure/ the dark tome of rampant magic ; and it ought to contain all knowledge of magic related misshaps' so it can easly be put on the 'to fix list'/ 'unfixable but avoidable list'
     
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