Do humanoids speak 'English?' Does Anyone Care?

Discussion in 'The Temple of Elemental Evil' started by Gaear, Apr 22, 2010.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    I've got a few humanoids (goblins, orcs, etc.) talking to PCs in both Welkwood Bog and Hickory Branch in the upcoming 5.8 NC, but it suddenly occurred to me that maybe they're not supposed to be able to communicate this way. I seem to recall that Ted had addressed this in some fashion in KotB (lore skill or something like that?).

    So, do they or don't they speak 'English' or 'common' or whatever it is? And if they're technically not supposed to, will players be horribly offended if they do anyway? If it's a serious problem, then both WB and HB are going to be seriously impacted. Still, I don't want to go off the rails and relegate the until-now completely true and virtuous ToEE to cheap hack status if it's "just plain wrong ... WRONG!!" Does this fit into our wiggle-room, like skeleton priests and non-core spells, etc.?

    Input ASAP, please.

    (Up next: D&D space ships!) :p

    [edit]

    Hmm ... Tuelk and Pintark speak.
     
    Last edited: Apr 22, 2010
  2. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    I give my blessing for talking creatures. They learn pidgin english when they make raids on caravans and farmhouses and such. Plus, they have patrons that use them as mules for work and gopher jobs and such tasks. They have to teach them at least the rudiments so they know why they will be killed if they fail.
     
  3. Ausdoerrt

    Ausdoerrt Veteran Member

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    Can you make them talk bad english? Most talking greenskins I've encountered in other games are usually handled this way. Think talking gnolls in Moathouse or something like that.
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Ah yes, the gnolls already speak too. I'm starting to feel better.

    None of them are going to exactly be sharpies anyway.
     
  5. Ausdoerrt

    Ausdoerrt Veteran Member

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    You CAN make one of them speak Shakespearian English, you know. Bring Great King Rat back? Please?

    Also, it's not just gnolls, but also Lubash the Ogre, Temple Trolls etc.
     
  6. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    But chances are significant that a few of them green races in hickory branch are going to maybe speak a touch better because they are leaders and whatnot.

    That commander that does piles of damage with the unholy double greataxe should speak a little better than Joe Orc. Same goes for that orc wizard and orc shaman.

    That goblin leader wouldn't haven't gotten to the lofty position he is in by being a dumb@$$.

    Same maybe with the kobold leader.
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    I actually like the idea of there being dumb goblins and smart goblins, etc., etc., so yeah, some of these guys are sharper than others. (I also take a perverse satisfaction in seeing dumb guys get promoted to positions of authority, so don't rule that out either.) But none of them are rocket scientists. They will also not be dark and brooding, like the drow. Most people just aren't that 'interesting' or complicated.
     
  8. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    That Leader orc in the orc caves should be a little bit more intelligent than his followers and speak likewise.

    Or perhaps here's another idea. I don't know programming so I don't know if this would be hard or not. What if you had to have a particular race as a PC in order to understand what other creatures say? Like, you might need to have the pre-generated orc character "Giant" in the party to understand orcs in the orc cave and orcs in hickory branch.
     
  9. taltamir

    taltamir Established Member

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    in DnD learning languages is REAL easy (and there is magic that makes you speak all languages anyways)...

    nobody speaks english, they speak "common" or "undercommon" in the underdark... many races have their own unique languages...

    Any CREATURE with an int of 3 or more knows common unless otherwise stated in their description (that means btw, that any celestial animal / infernal animal that you summon via summon monster speaks common, but not celestial/infernal :p... this is well documented in CharOp forums)

    And an adventurer knows common, their racial language (ex: elf), and 1 extra language per starting int modifier. Also, they can learn a new language for 2 skill points.. or 1 skill point if their class has "speak language" as a class feature (ex: loremaster does)

    Anyways... none of them speak english, but they ALL speak common in ADDITION to their racial language unless from the underdark where they all speak undercommon.

    The thing is... there is no dialogue in character creation to choose your languages spoken... so that band of orcs certainly can speak to YOU in common, but they will speak to each other in Orc... whether you understand what they are saying depends if your character learned their language.

    http://www.d20srd.org/srd/skills/SpeakLanguage.htm
    here is the list of languages.
    Goblins would speak goblin, orcs will speak orc. But they both ALSO speak common.

    You could showcase that I guess by having them speak incomprehensibly to each other and then speak to you in common... But that ignores the ability of most characters to understand exotic speech. High level monks get it as a class ability, and all the prime casters get it as a spell. There can be no end to the amount and possible ways of working on it...
    so I think it is more practical to have one of three options:
    1. "you understand them" (since there are so many WAYS for you to do so, its a given that you would)
    2. "you don't understand them" unless they choose to speak in common.
    3. "you don't understand them and they don't understand you and no communication is possible, period".

    I dislike 3, especially in a mixed party group... so among the dwarf, elf, human, and gnome you can all understand each other... but you can't speak to the orc?

    2 and 1 are both fine IMHO. I have no leanings either way.
     
    Last edited: Apr 23, 2010
  10. GuardianAngel82

    GuardianAngel82 Senior Member

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    When it is necessary to move the story forward, they should speak simple English. Otherwise nonsense sounds or silence should suffice.
     
    Last edited: Apr 23, 2010
  11. wizgeorge

    wizgeorge Prophet of Wizardy

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    Lareth controls his bugbears and gnolls, so either he speaks several languages or the humanoids know or at least understand a little common. Language shouldn't be any kind of problem or barrier in the game.
     
  12. taltamir

    taltamir Established Member

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    I throw my vote also on "communication isn't a problem"... everyone can speak to everyone.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Bah, you people aren't even trying.

    The 'evil' language of the game, as Taltamir pointed out long ago vis-a-vis the Moathouse, is Hebrew. Have them mutter in Hebrew. It worked for Borat.

    Otherwise, I detailed the use of the 'Speak Language' skill <here>. Its working ok in testing.
     
  14. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    Maybe it was actually the bugbears that engineered the killing of christ as opposed to the popular perception.

    I didn't realize that ToEE was so anti-semitic. :poke:

    What does Troika translate into from german?
     
  15. Sitra Achara

    Sitra Achara Senior Member

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    As mentioned, plenty of vanilla ToEE humanoids speak common: Grurz the bugbear leader, Oohlgrist, Gnoll leader, etc. Thus, having the leaders speak a little broken English won't spoil ToEE's sanctity.

    ...And yes, the language of Arcane Evil is indeed officially Hebrew :evil:
    (the writing on the Pentagram near the Moathouse exit tunnel is "Leviathan" in Hebrew)
     
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