Hi, I've been working on the prototype system in my engine and I think i've found some additional undocumented fields: Field 22: Internal Description (Corresponds with the text from oemes/oname.mes) Field 29: Ambient Sound Id (Used for the waterwheel at the mill) Field 30: Category for World Editor (Points to oemes/category.mes. Index is obj_type*1000+this field) Field 31: Rotation in Radians (this is used to rotate the stairs up+down scenery objects towards the camera) Field 46: Scenery Flags Field 268: san_examine (Guesswork from the san_* array in the DLL) Field 271: san_unlock (Guesswork) I am still working on the remaining unknown fields and I'll try to make the prototype file more accessible (by converting it to XML and using the XML representation from now on). Cu, Storm
@DarkStorm, have you seen Agetian's protos.tab editor in WorldBuilder? I thought he had pretty much identified all the fields already.
Errr. No, I didn't. I thought the forum thread and that standalone application were up to date :/ *edit*: Yeah you were right, there are some fields defined in the world builder. Still left undefined as far as I know: Field 67 Field 56 Field 85 Field 89 Field 91 Field 92 Field 32 Field 33 Field 36 Field 25 Field 154 Whereas 91 and 92 seem to be related to obj_t_written. Cu, Storm