reach for the sky! erm... maybe

Discussion in 'The Temple of Elemental Evil' started by HadToPickAPaladin, May 10, 2009.

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  1. HadToPickAPaladin

    HadToPickAPaladin Gratuitous Buffer

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    although its powerful and probably less accurate than my suped up repeating crossbow, i am dead set on using the Smyth and Westrealm.
    but im a litle concerned about what the reward giver said when she handed it to me.

    can only be used a handful of times?
    i figure this means limited ammo. is it possible to find ammo for it anywhere else?
    i just dont want to waste it all if i cant reload it.
     
  2. GuardianAngel82

    GuardianAngel82 Senior Member

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    I've used the hell out of it twice. I never used it up. It hits and hits HARD. Its main problem is that it's too much. :thumbsup:
     
  3. HadToPickAPaladin

    HadToPickAPaladin Gratuitous Buffer

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    i cant help it really, lol. in one of those people who keeps really good items aside thinking "If i use it now, i might need it later"

    screw it, time for my ranger to become a cowgirl :p
     
  4. GuardianAngel82

    GuardianAngel82 Senior Member

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    Uh...hopefully, it's a FEMALE ranger...? :gotmyatte
     
  5. Half Knight

    Half Knight Gibbering Mouther

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    aah, the S&W...

    one of these days i have to develop a new spell effect for it. I'm not bought about the magic missile effect.
     
  6. HadToPickAPaladin

    HadToPickAPaladin Gratuitous Buffer

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    yeah, its a female ranger =D
    and if she wasnt, it wouldnt be the strangest thing.
    my half orc male barbarian is married to bertram

    i was kind of hoping it would be a ranged weapon as opposed to a meele/magic item. but oh well.

    a bullet effect for it would be awesome.
    but bullets wouldnt curve.... maybe base it on the scorching ray way of doing things? with multi directional rays closer together?
     
  7. GuardianAngel82

    GuardianAngel82 Senior Member

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    Bullets do curve. They travel in ballistic arcs. Parabolas.

    In movies and on tv they don't, of course. ;)
     
  8. oudeis

    oudeis Member

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    I've asked this before in another thread, but just exactly how much damage does the S&W do? Personally, I think the amulet is overpowered enough for me but I'm still curious.
     
  9. wizgeorge

    wizgeorge Prophet of Wizardy

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    Five rounds will kill a 152HP bugbear. It's good to do Senshock and Hedrack before they do there thing. It has no effect on Iuz,tho. I've never cared for the Iuz/St.Cuthbert bit, so I just kill Hedrack before he summons Iuz. The fight ends the same anyway.
     
  10. Groo the Ambler

    Groo the Ambler Loot the Rot Grubs

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    I fired it once and remember that it fired a volley of five shots, not six. Obviously my character knew that an old-fashioned single action revolver should always be carried with an empty chamber in line with the barrel, to prevent shooting yourself in the foot.
     
  11. oudeis

    oudeis Member

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    Actually the (real-world) S&W .50 Magnum has only 5 chambers in the cylinder, as does the original badass hand-bazooka, the Casull .454, seen in Alien Nation (the movie). Apparently the ignition pressure from the cartridges is high enough that the designers felt that a six-shot cylinder couldn't have the chamber-wall thickness necessary for safe firing, and so went for a five-round design. Most of the big-bore handguns are similarly built. Also, exactly what is the damage for this gun?!?!?! I've been trying to find out for days now. :poke:


    Ah. the repeating crossbows...

    WotC, Troika, Turbine, and probably Bioware/Obsidian really screwed up with the D&D version of these. RCs essentially had a magazine for the bolts, allowing the archer to shoot as fast as the crossbow could be recocked since he didn't have to grab and nock another quarrel*. It was a self-loading weapon that still needed to be manually cocked, not a medieval machinegun. :angry: :angry: :angry:

    If this was merely a matter of accuracy in principle I would still be annoyed, but my experiences in DDO with all the powergaming, military/sci-fi shooter playing squidlows were not good. You could have every archery feat in the book and they still would go for the tool with the RC proficiency.



    *Quarrel was the term for a single bolt, not a group. Here's the etymology , for those who are interested. Reading this kind of gives two meanings to the question 'What is your quarrel with me?'
     
    Last edited: May 11, 2009
  12. The Royal Canadian

    The Royal Canadian Established Member

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    Hi
    I don't remember how much damage each bullet does, but I remember using it against the Balor (Guardian of the Fire Node Exit) once, and (with a little help from the rest of the party) took him out in two or three rounds of combat. As pointed out earlier, it is totally useless against Iuz . I recommend that you have strongest Wizard (especially a Wizard with Greater Spell Penetration) play "Dirty Harry".
    TRC
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    KotB used to (and possibly still does) feature a 'quiver of quarrels' but this caused an outcry and much subsequent shouting, name-calling and groin-punching.

    The repeating crossbow is meant to have a 5-bolt magazine that takes a full turn to reload when empty, but that part was not implemented by Troika and the repeater was not activated in the game (even with Wonnilon having one). I threw them in anyway once I realised that they still performed their basic function of allowing someone to move, reload and fire in the same round. But in affect its a case of whether you want to take Rapid Reload or EWP(RC). :shrug: There are 2 magic RCs and no magic crossbows that I can think of - unless you want a heavy crossbow, you should go the repeater.
     
  14. maalri

    maalri Immortal

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    Did you people not see "WANTED" ? Bullets DO curve...

    :mrhappy:
     
  15. Groo the Ambler

    Groo the Ambler Loot the Rot Grubs

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    I just tested it on a summoned Balor and killed it in 2 rounds with 8 bullets. It does a mean of about 32 points per bullet. It's like a wand (20 shots total?) and can't be recharged. So if you should happen to get in a gunfight with Furnok over a card game, don't waste more than one bullet on him.

    It does 1d3 if you use it to pistol-whip surly pirates.
     
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