Probably old news, but here is the link in case it was missed: http://www.pygame.org/interview/stevemoret.shtml Here's a highlight:
Ooo: that contains the infamous deleted scene where the Mayor of Greyhawk makes you battle oozes to prove you are worthy in the LG vignette. (Glad they got rid of that. Its silly). Thanks for this, we should probably sticky the text somewhere here.
I was wondering what the hell that was. It looked like Zug was attacking the LN crowd. So Python is what the source code was written in? What other games use it?
Good question. BitTorrent stuff uses it, I know that much. EDIT: Does he say the source code was specifically written in Python? Not sure about that - certainly many of the files we can access were, but was the actual .dll / .exe combination written that way, then assembled? Not sure... Look at this bit: I can think of some 'performance issues' later in the game... I wonder what script gets run every frame? For those of you who don't realise, ToEE is run almost like an action / FPS game in that the scripts run off the animations, not visa versa: the game will change things as animation frames fire, rather than run the rules and then have an animation subroutine trigger seperately. If I understand it correctly.
Tim Cain Interview on removal of children et al Here's another one that may have been missed or forgotten: http://fallout3.wordpress.com/articles/desslock-interviews-tim-cain/ This subject has already been addressed but cool anyway:
Good stuff. For anyone who hasn't figured it out, the map in KotB where you get attacked by children is an homage to those Ultima moments, and follows the same logic - they are monsters who look like children, not actual children. (I've only had one complaint, but he probably represented a larger silent minority). EDIT: Ok, I got one: an interview with Tom Decker that explains a hell of a lot (probably everyone saw this long ago, but I only just found it). http://rpgvault.ign.com/articles/441/441983p1.html