5.0.x Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

Discussion in 'General Modification' started by HobbesMG, Jul 16, 2006.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    As we had discussed elsewhere earlier, we may be able to arrange for this sort of thing if Hickory Branch gets revamped theme-wise for a formal TotSC expansion. Great big bunches of humanoids coming at you from all sides.

    HB always was battle-oriented, so we could adapt it that way without changing krunch's original intent too much. :)
     
  2. ShadowDeth

    ShadowDeth Save Versus : Stupid

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    Hopefully setting the exp to 0 for those battles, so they are more of a fun side-annoyance than a chance to haul in some extra exp? :D
     
  3. Gaear

    Gaear Bastard Maestro Administrator

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    That's weird, I thought I had replied to this a week ago. :dizzy:

    Anyway, the theoretical 'new' HB battles really wouldn't have to be zeroed out like that (don't know if that's even possible either), because they'd be set up expansion style after the normal game in 'Tales of the Wild Coast.' Given that, I think you'd want leveling to progress normally. :)
     
  4. Aurelinus

    Aurelinus Member

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    In version 5.06 there is something wrong with Exotic weapon base feat (I don't know if it happened with 5.0.0 version). When you chose Exotic weapon i.e. bastard sword, feat doesn't add it to list in the brackets and it is later seen in the gained feats with bastard sword, but during level up process you can't choose that bastard sword as it isn't recognized with weapon focus feat.
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well, I just tested this with 5.0.5 (build 06.08.08) which has the latest version of the .dll that recently had its feats bit overhauled. I had no trouble with a first level fighter gaining EWP Butterfly Sword then going straight to Weapon Focus (Butterfly Sword) for the bonus feat. Thats with a fighter with 7 strength (inelligble for Bastard Sword) - I rolled another fighter with 16 strength and got both feats for Bastard Sword easily.

    Dunno what the problem is in your game :shrug: Can someone check this for 5.0.6?
     
  6. Aurelinus

    Aurelinus Member

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    I tested it and it looks like that:

    You can choose base feat, but the info about bastard sword is not put in the brackets (it looks however that it works). Then you can choose weapon focus but bastard sword is not highlighted. Clicking on it makes it however available to add.
    Let's say it is ok, but lack of brackets is annoying and lack of highlight is confusing if anyone don't consider to click it after all.


    According to you are here can you plese answer me the questions here:
    http://www.co8.org/forum/showthread.php?t=6370

    or link me into the thread I can find such lists of dependiencies? It would be very helpful if there is or somebody could clarify which files are connected with.

    Current temple.dll is also not compatible with World Builder. Can it be fixed?
     
    Last edited: Sep 13, 2008
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Was it ever in the brackets? I tested this again and found that if you choose a short weapon name (such as 'Kukri') it will fit in the box and is therefore displayed, but if you choose a long weapon name (such as 'bastard sword' or 'gnome hook hammer') it won't fit and so isn't displayed. I checked the files and all the weapons are set up the same so the game must instincively dislpay or not depending on whether it fits. This is a good thing. If it didn't fit, and it still displayed, it would look horrible and people would complain about that instead (see pic below where the display for EWP (Kukri) is already starting to leave the box and looks a bit amateurish).

    As for 'bastard sword' not being lit up, I can't explain that - I find it is lit up even without the proficiency being taken, so you can Weapon-Focus it as a martial (2-handed) weapon. Ditto Dwarven War Axe. Maybe thats a bug too, I don't know.

    To 'fix' these I would suggest using a much larger resolution and change your gamma settings. I will address your other issues in the other thread when I have a chance to test them.
     

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  8. Aurelinus

    Aurelinus Member

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    I can confirm that the sword is lit (or not) when you choose it with person creating, but if you take it later in the game it is not lit. You always get info in the brackets what kind of weapon you have choosen, that was in the game without modification ( i will place shot if you don't believe), so there is sth wrong. I play both versions the same resolution, so it not the reason.

    Another one bug: while speaking with Sammy (apprentice of Otis), right after finishing talk I am "magically" brought into brothel 1st floor. Is it intentionally? The same way I don't know why you separated his quest into ways. I know it's a matter of view, but I hate getting red diary info just for nothing. Is it enough to place just original dialog file of Sammy to not see it evermore?

    There are still missing info about some feats like simple weapon wizard/sorcerer - do you plan to add it? I didn't know it earlier and still don't know what weapon wizard can use. The same goes to few other professions, not sure which ones.

    Getting to Nulb Lareth dissapered what is stupid according to that he is lika prisoner. I could almost kill him before and now he just goes away? Or it is a bug as well (he disappeared while saying "They don't touch you while you are with me" or sth)? Where the hell he is?

    Is there any complex guide to your modifications just to avoid unpleasant surprises? Don't tell me to crawl forum, it should be placed somewhere. I just wanted to play your version not to guess where I find anything.
     
  9. ben34

    ben34 Member

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    Re: 5.0.x Cumulative Mods and Fixes (CMF) Submissions Thread

    I wanted to suggest that an option to get the st. cuthburt church original music back or be able to turn off the spellcasting or I thought limiting it dialog submission only might help the origial music flow smoothly for spiritual meditational value plus dialog initiation is more that adiquete for priest spell casting effects perpetuating it only makes it less believable to the D&D core rules of 8 hour memorization any way. Just a few suggestions for the new build thats all take em or leave em, thank you.
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I haven't seen those effects Ben34 but I am pretty sure they are temporary; a beta side-effect if you will. They'll be cleaned up later, if they are what I think they are.
    Well I'll give it another look with 5.0.6 and leveling up during game play rather than later. The 'feat descriptions for wizards' idea sounds both sensible and straight-forward to do.

    There is no walkthrough yet as no-one has written one. Krunch did one for DH (have to search for that, or maybe it comes bundled, I forget) and there is always Elves in the Temple.

    <searches> hey where the heck is 'Elves in the Temple'??? :scratchhe
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    I think he's talking about Clamert and Terjon's Liv-implemented spell casting and animations/sounds for when you first enter the church, as with many other NPCs and locations. If that's so, they are not going to change.

    Likewise, the former church music. It can now be heard in the lower levels of the temple, the result of a mod to deploy the existing music resources more intelligently and comprehensively.

    No, that's a long-known bug. We're not sure why it happens, which makes it difficult to fix. It can actually occur at a variety of different places in Nulb, not just when talking to Sammy.

    We separated Sammy's quest into ways because the original implementation was foolish. You were railroaded into going along with his con without the option to expose him, which many players found dissatisfying. Also, you don't get a red botched quest status for nothing. You have to actually botch the quest for it to become botched. I may have another look at this sometime down the line, but I'm actually quite happy with it the way it is right now.

    You could always try reading the readme, which is quite exstensive. And yes it is placed somewhere - the same forum where you got the modpack, in fact, which makes it puzzling that you somehow missed it. Plus, it magically appears during installation. Did you deliberately skip it at that point? If so, don't complain to us that you don't know what's going on.
     
  12. Aurelinus

    Aurelinus Member

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    There is a lot of foolishness in the game looking that way, but more frustrating is getting screwed info into diary. I believe it was mostly intended to get Sammy's directions or not. Quest is still stupid as you can expose him and after rob Otis anyway. You should leave one description whatever way you finish the quest like originally game does it in other quests.
    The same goes about Amy. Don't you think that the end in most cases is too cruel? I'd better see that quest in original, unfinished version.
    Can I just bring back original dialogs of woodcutter and Sammy without messing the modification?

    Did you altered Orb's summoned demons to unequip them their stones as well as did you removed XP for killing summons? In original game I summoned glabrezu hundred times to get xp for killing him and got a lot of summoning stones that way, so other demons were attacked by 5 glabrezus one after one...

    I guess you are joking about that walkthrough thing while installation. Do I have to focus on it to have it or not? Does everyone is fourteen to have so many time to read every word in the installer? Who does? Well I don't know just what to say...
     
    Last edited: Sep 16, 2008
  13. Gaear

    Gaear Bastard Maestro Administrator

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    No, I'm not joking in the slightest about reading the readme. We put it there for a reason: so people would read it. I'm sure that many people don't, but they're normally not in the same boat as you - complaining about not having enough information about the mod while having been given that information at the outset.

    I haven't the slightest idea about what you're on about regarding Sammy now btw, so unless you can clarify that a bit better I'm afraid your questions will have to go unanswered.

    Also, there is no original, unfinished version of the Amii quest. That is a Co8 mod. And no, I don't think the outcome is too cruel. On the contrary I think it contributes to immersion quite effectively by conveying a rather real-world sensibility to the game in the form of consequences for your actions or inaction.
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    To get the Guardian Demon's Orb gems from any old summoned demon was pretty clearly a bug. Don't worry, we fixed it.
    Ahh. My mistake. Sorry Ben34, you have to walk a bit further to find the music now. ;)

    Come to think of it, its a pretty simple change if you want it back (1 line in 1 doc I suspect) - gimme some time to get to a PC with ToEE installed and I'll PM you the details. I must say though, of all those sort of changes to the music in the game that Gaear made to improve it, I am pretty sure this is the first and only complaint - there's no doubt it was a great improvement.
     
  15. Aurelinus

    Aurelinus Member

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    While in dialog and choose answer to pay 50 gold you got to diary two messages: one in red for fail and second to make quest. I can't clarify it more. Other branches provide into different notes, but still two and finally you got one note for done and second for fail.

    Another one issue: game crashes when I go into panel with feats for magic. It shows for a moment than crash.


    OT: ToEE is not the Witcher or Sims. The phenomenon of cRPG campaigns comes from easy structure of the game not simulating real world; check Baldur's Gate i.e that ToEE is copying. If so why didn't you remove most of money from game and quit magic as well. They are not real-world.
    I just dislike this quest. And dislike any quest that kills entertaining of the game, because someone thinks "it is so real". That's my own point of view.
     
    Last edited: Sep 17, 2008
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