Max Level, spell slots, rebuking

Discussion in 'The Temple of Elemental Evil' started by Basil the Timid, Jun 6, 2008.

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  1. Half Knight

    Half Knight Gibbering Mouther

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    remember, a summoned creature it's not the same than a companion.
    Animal companions can be trained (and it it works really good).

    Indeed, a PITA, when the fungus figurine summons that stupid giant fungus: slow, it never hits anything, and block the way, also, it's rarely hit so you can't even hope that gets killed.

    Familiars are much more problematic: they're too small and weak. I think that ToEE familiars could use the KotB "training".

    On the other hand, some creatures seem to be really useful: the hawk familiar it's a suicidal bastard, but manages to get the best position in combat; the small brain-like fungus (fustilagor?) it's the best, that little SOB it's a mean machine, in the battle against Zuggtmoy keep really busy two Vrocks, all by himself! :eek:
     
  2. Tyrannar

    Tyrannar Wanderer in the dark

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    Really? Well i am just about to shove Frag and his friends up Zuggys arse and i dont have any familiars with me because i thought they were a drag. However I might check that out:)
     
  3. Shadowblade2

    Shadowblade2 Established Member

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    Basil,

    Co8 have put some 6th level and higher spells in - there's not an enormous variety, but I find that what might be lacking in the new spells I can make up for with Extend spell (+1 level for Conjured creatures) and Empower spell (+2 levels for damage dealers) and even an extended, empowered spell for things that have a duration and do damage. The game even lets you Empower an Empowered spell, so you get a 7th level Fireball that does damage +50% +50%. I don't know if it works properly, though, but you can double Empower it and learn it as 7th level.

    Not all things added work - I gave Scorpp Improved Shield Bash, but it doesn't work, even with a few levels of Ranger and DEX +6 and INT +6.

    As someone else said, you can't control your Rebuked undead in combat, they act alone, just like Spiritual Weapon. My Death Reaver has Shadows following him everywhere, but they lag behind and get lost. They also get in the way and sometimes stop you entering a room where the enemy are. They are tagged as Paralysed, so in combat they do nothing. So I used Mass Cure Critical Wounds and wiped them out with positive planar energy. Got XP, too! Ghasts and Lacedons are better because they are fast and attack things for you. I've never tried commanding elementals with an elemental domain - to my old 1E mind those are Druidic domains and Clerics shouldn't have them.

    ~
     
  4. Half Knight

    Half Knight Gibbering Mouther

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    Well, if you have luck, an animate dead could raise a skeleton with a crossbow.
    They're quite good, since they're not that bad shooters, they won't get in the way, and opponents usually go for them in melee, leaving your wiz or cleric intact.

    i usually don't use them cos they stay in the party, i prefer the summon spells and items, which they dissapear at some point.

    Well, the fustilagor it's peretty fast, isn't affected by many effects, and it's hard to hit. But remember, it's not a familiar, it's summoned with the Fungus figurine.

    Also, if you have a druid, remember they can change spells like clerics do, but instead of healing/harming, they change to summon ( a really cheap trick it's to give your druid a level of rogue, so you can flank oponnents with your summons, and get AoOs with sneak attack)
     
    Last edited: Jun 17, 2008
  5. Shadowblade2

    Shadowblade2 Established Member

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    Yes, I got crossbow-wielding skeletons at Emridy Meadows - I'd forgotten them. Trouble is, they run out of ammo and I couldn't find a way to re-arm them - maybe drop some bolts and get them to pick them up?

    ~
     
  6. Tyrannar

    Tyrannar Wanderer in the dark

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    That may work if they have at least one bolt left, I am not sure about it if they have empty ammo slot
     
  7. Basil the Timid

    Basil the Timid Dont Mention the War

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    I just read in the ToEE Manual that "[t]he number of commanded undead is limited by number of followers, not by
    double the cleric's level."

    Is this true?
     
  8. Kneller1

    Kneller1 Established Member

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    I normally have atleast a couple of shadws in my party as while yes, they just stand there and do nothing due to being Paralysed they also tend to be the ones to be hit, leaving my wiz and others unharmed. The great thing about the shaddows with this is the damage reduction as it stops vertialy everything apart from mabey magic.
     
  9. Cujo

    Cujo Mad Hatter Veteran

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    yes, because the game can only handle a certain number of NPCs in the party (which is grouped into 2 parts, first those who you control, like your PCs and the like of Zert and Elmo, secondly those that are in the party but out of your control like summoned creatures, Druid and Ranger pets and commanded anything). If your party had a cleric, wizard, druid, sorcerer and ranger and the second 4 all had their pets on the game field then that would reduce the number of places avalible for the commanded undead to take in the group.
     
  10. Basil the Timid

    Basil the Timid Dont Mention the War

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    Ah, that is very clearly explained. Thank you. I was not sure into which category the commanded creatures were in.
     
  11. Basil the Timid

    Basil the Timid Dont Mention the War

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    Any idea how many slots are available for non-NPC followers?

    Also, speaking of Zert, why does he only have 7hp at 2nd level. I even set everything on Max HP. I really like his voice track - gives me a good laugh.

    And another thing, when the 6-member party enters the orc cave, Meleny is always in front. I have tried to use the formation tiles, but she's always in front and gets killed. Is there a method to the orientation of the formation organizer?
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Change her position in the party - try making her leader (for that brief moment).

    There is, I believe, 10 slots for pets-n-dead.
     
  13. Basil the Timid

    Basil the Timid Dont Mention the War

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    modifying PC/NPCs

    Thanks for the above.

    I have since decided to restart the game changing my Obad-hai cleric from True Neutral to Neutral Evil. At Jade's market I realized that he still channels positive energy. I was not offered a choice during character creation, nor should I have been. All evil clerics are rebukers/inflictors.

    Now, I have figured out how to use proto editor to beef up the NPCs (except for making Pishella a specialist wizard), but I can't modify the PCs with this editor. I am still baffled by the Hex editor XVI32, and I don't know how to use the console (aside from opening it).

    If I can use the latter to fix the problem, please tell me what to do or at least where I can find instructions for how to use it. Thanks again.
     
    Last edited: Jul 8, 2008
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