Poision Ivy/Leaf Chainmail/Leafskin See Last Post Status Update 25.05.2007 Files added to CMF 5.04 I'm working on a sort of a leaf armour since there is a shortage of armour for druids. I've decided to make it from druid's hide model and have stumbled upon a problem I can't overcome without someone who has a 3d modelling program. Here's the story, I simply replaced all the textures of the hide added it to the meshes, protos, addmesh and materials .mes but there was one problem. One texture seems to be hardcoded in the .skm file, I checked it while looking at the kyton mesh which is also based on druid hide but altered so that it draws the hardcoded texture from another place. I replaced the texture kytn.tga in meshes\kyton\ to see how the armour would look like. It works only for characters using human male mesh... and I am aksing someone for help unless this looks too terrible and is not necessary to be added to Co8 fixes.
Is there anything resembling this in the rules? Seems like that would resemble the Jolly Green Giant more than anything else. Not really something that fits, IMO.
Actually there is. Look it up in the book of arms and equipment. Don't know how this is named in the original. PS. The texture sucks because it's in working stage right now. I just wanted to see if and what I can do.
I don't know that it looks any sillier than that green stuff Jaroo is wearing atm. Just my opinion of course
I guess its no go then. *Sigh* However if anyone wants to take a peek and play a bit with it here are the rars.
Jaroo Ashstaff is wearing a stylish suit of green dragonhide platemail, and while I don't see how leaves could offer much protection to it's wearer in a sword fight, some of the Samauri armours (cord armour) would be quite easy to mod onto the splint mail mesh, and since its made from wood Druids can use it (and would look great on a fighter with a katana and wakizashi).
Hey if its by the book Maggit, throw it on in! As you say, there is not much out there for Druids. "How's the new poison ivy armour?" "A little itchy." oke:
Good one. I was thinking of throwing in some other stuff like the one Allyx mentioned (also present in the book) maybe dwarven stone plate (heavier than normal plate but looks cool and is dwarves only - which reminds me - is there any way to make an item usable only for one race?) and some wooden armor. Oh and I could use some of the original names, so if someone could post those here I'd be very grateful. ;D -------------------------------------------- Found it! Ivy should be named Moon-Ivy. There is also Wooden Armour, Bark Armour, Dwarven Stone, Bondleaf and Cord. --------------------------------------------- D&D Index, a useful site, that's where I found the names. http://timjoh.com/dnd/
Actualy what you're talking about doing is old school armor replacement we were doing long before Leksey's marvelous plugin. It takes a while to fiigure it all out, but it's doable. What you need to do is 1. Copy all the skm and ska files for the druidic hide. Rename them to something preferably the same length. For instance replace Hide with Ivy1. Edit the mdf files with notepad to point to your new tgas. 2. Open all the skms with a Hex editor (ultra edit is in the downloads section), and do an asci search for "mdf" replace the path with your new mdf. The number of characters MUST remain constant. 3. Add an entry to meshes.mes for Ivy1_ground. Add the individual skms for each race to materials.mes and addmesh.mes located in the rules folder (they must be under the same nuber range in the 2 files). 4. Place your inventory icon in /art/interface/inventory/. Add a line to inventory.mes pointing to it. Details 5. Copy the druidic hide line in your protos.tab. Change it to a new number in the armor range. Replace the # in the model column with your meshes.mes entry. Replace the # in the color column with your material/addmesh.mes entry. Change the # in the inventory icon column to your new entry. Change any stats for your new armor. 6. Create an entry in description.mes for your new protos line. That should cover the basics, post any questions you have. You can also remove unwanted portions of the original model by editing the alpha channel of your tga, if that's unclear just ask, or look here. Good Luck! Cuchulainn.
Thanks for the HUGE hint Cuch! I'll try some hex editing (though doubt it will work unless I get some tutorial ). ------------------------------------------ Eureka! It works! Thanks man! :thumbsup:
Glad to help. It's always nice to see someone new taking an interest. I'm looking forward to seeing some new armor. Cuchulainn.
Lookin good maggit. I especialy like the Moon Ivy armor, we need some more stuff for druids. Cuchulainn.