IMO tigdebug flag should be recommended as part of any beta. You can catch all sorts of bugs with that. I doubt it caused the crash itself, more likely that whatever crashed the game went into some sort of infinite loop.
Sorry for not following up. I did not save the debug file before starting the game again, so it was overwritten. It was that big, though. Very odd. And maybe it's a distinction without a difference but the game froze; it didn't crash to desktop. I ended it with task manager. I reloaded an earlier save, did Luxwood again and I probably visited Teem's estate or the Rivermist Inn before heading back to PC. Now I'm contemplating how to address the end-boss of the pirate quest. So far the best I've done is to have two characters survive, so I'm going to give it another shot.
I made it to Chapter 3 and I am only lacking one glyph. Spoiler the one from the rust monster. After the relevant npc divined its location, I went back to that area and it was not there. I thought I'd reloaded from a save where I obtained it and turned it in, but I guess not. Is there a way to console that glyph into my game? If not, it looks like I'm stuck.
Just wanted to follow up and say that I went back to the location of the last glyph and while it wasn't showing up, when I moused over the entire area (using my cleric who's got a longspear for covering the most area) I found it! Now I just have to figure out how to start triggering Ch. 3 quests before the glyph quest resolves. I'm also going to try and visit winery area to see if I still get slowdowns, and I'll let you know. Edit: still freeze when the cornfields come into view. If they're not on-screen, it's fine, but the more that are pictured, the slower it gets. I should note that I am playing the game on a laptop that does not have a graphics card. My computer with a fairly robust card is currently out of service until I can get the charging port replaced.
Sounds like the same problem as the node lag from regular ToEE, which is caused by particle systems playing offscreen and suddenly coming into view.
Makes sense. The only other time I had some lag has been where there are lots of things waving around. I did try to reduce the particle effects in the options, but it didn't seem to matter - though having said that, I don't know if that setting change "stuck," because I did it with the intent to test that area, then completely forgot about it until today. I feel like I should know this, but is there an issue with saving over existing saved games?
The issue with saving over existing games is that there are bugs in the game that can cause corrupted saves, and you won't realize that one has occurred until you load the save. So, if you overwrite your saves, you may not find out something has gone wrong until it is too late to recover. That is, I don't think there is a bug caused by overwriting a save. But you don't want to overwrite anything until you're sure you have something more recent that works.
I learned many years ago: Save often and in multiple slots. When I finished Dragon Age: Origins, I had hundreds of named saves just in case.
Oh, I've been saving whenever I do something significant and usually whenever I do something that, if I have to do it again, I'd be annoyed. So when I know a fight is coming up and I pre-buff, I save. Occasionally, though, I just overwrite my last save (from a few minutes before) when I'm just saving for pre-buffing. It's because I'm lazy, and because I generally name my saves. I think based on what you guys are saying that I'll just make a new save every time.
If all you've done since you last save is cast a bunch of buffs, then it's probably not going to cause a problem. But, you know, it's possible that one of the spells you cast has a rarely occurring bug that corrupted your save, and you'd have to go back to an earlier one. So if you want to be completely safe, don't overwrite even there.
I do want to be completely safe! And you have scared me out of my laziness, friend. Thank you. My heart rate will slow down soon, I'm sure.